“ | Jill! It's a safe house! Safe house! Safe. House. You get it? | ” |
— Gibson assures Jill that she's safe in the secret house[src]
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The Safe House is a fictional location from the Saw franchise as well as a minor location in Saw 3D.
Layout and Structure[]
From the outside, the safe house appeared like an ordinary residential house. Inside the house, a staircase led down to the basement, where the Metropolitan Police Department kept its key witnesses, which had to be taken into protective custody. Adjacent to the small bedroom, which only housed a bed and a small shelf, was an office for the officers responsible for guarding the witnesses. (Saw 3D)
History[]
The Jigsaw Case[]
After the death of John Kramer, better known as the Jigsaw Killer, his deadly games were continued by his apprentice and successor, Detective Mark Hoffman. Unknown to him, John had instruced his ex-wife, Jill Tuck, to test Hoffman after his death and had therefore left her one of his vicious devices, a Reverse Bear Trap. Jill carried out John's final request and put Hoffman in the trap. However, she didn't give him a chance to escape. To her shock, Hoffman managed to escape the trap nonetheless, albeit heavily injured. As Jill, who witnessed his survival, revealed his identity to Matt Gibson, an officer working for the Department for Internal Affairs, she was taken into protective custody a few weeks later.

Jill and Gibson in the safe house
One night, Gibson found the Reverse Beartrap, which Hoffman had taken with him after his survival. After the lab had found Jill's fingerprints on it, he brought her to the safe house, where he angrily confronted her with the fact that she hadn't told him that Hoffman was chasing her because she tried to kill him earlier. Nonetheless, he was willing to keep his promise to protect her and promised her that she was save at this location. However, only moments later, Officer Palmer informed him about a disc sent to them, which was personally addressed to Jill. He then received a call from his partner, Officer Rogers, who informed him about an explosion at Pete's Auto Body, a junkyard at 58th Street, where Hoffman had previously left the beartrap for them. Seconds later, Gibson heard another detonation in the background. Therefore, he told him to let the bomb squad search the junkyard before they went on with their investigation. Afterwards, he ordered Palmer to play the disc. The disc contained a video message recorded by Hoffman. In this message, he told Gibson to give Jill to him. In return, he promised to end the next game. If Gibson refused to take the offer, Hoffman threatened him that everyone would die. As Hoffman knew Jill's location, Gibson ordered Palmer to take Jill to one of the detention cells on the basement of the police station. (Saw 3D)