|“||You like stories, don't you? Well, here's the first one: the tortoise and the hare.||”|
— Jigsaw mocks Michael and Solomon[src]
Design and Function
This trap was designed for two test subjects. Each of them was trapped in a cage, which was big enough for them to stand upright. Both of these cages were connected to two separate tracks on the floor. Once the game began, the victims could shove the cages forward to reach the end of the track before their opponent. Additionally, the test subjects were barefoot and the floor was covered in broken glass shards. In fact, however, the key to winning the game was by letting the other person reach the end of the track first. (Saw II: Flesh & Blood)
|“||Hello. Rise and shine. Michael, Solomon - each of you have an opportunity to escape this room. The first one to move their cage to the door will be freed. However, there is no price for second place. Oh, and watch your step. The floor is covered in broken glass. You like stories, don't you? Well, here's the first one: the tortoise and the hare. Let the game begin.||”|
— Michael Tapp and Solomon Bates' tape[src]
The victims of this trap were Michael Tapp, a dishonest reporter and son of Detective David Tapp, and Solomon Bates, a corrupt accountant involved in a drug cartel. Both of them were targeted by John Kramer, better known as the Jigsaw Killer, and abducted by Pighead II, one of Jigsaw's accomplices, who took them to the abandoned Holmes Hotel and trapped them in the cages. When they woke up again, a TV turned on in front of them. A mechanical ventriloquist puppet appeared on the screen and explained the rules of their game to Michael and Solomon. Each of them could have to try to reach the end of the track as soon as possible while walking over the broken glass. Jigsaw, however, told them about the fable of the tortoise and the hare by Aesop, and thereby hinted at the fact that the one, who reached the end of the track first, was actually the one who failed this test.
When the TV turned off again, two metal bars, which blocked the cages' paths were lifted. Solomon embraced the opportunity and immediately began to push the cage forward. Michael tried to move forward as well in his attempt to catch up with his opponent. However, Solomon reached the end of track first and was freed from cage. At the same time, another door was opened and Solomon fled the room. Afterwards, Michael made it to the end of his own track and was freed from the cage as well. The TV turned on again and the puppet offered him a second chance at survival by facing another game. Meanwhile, Solomon, who had not understood the clue of the tortoise and the hare and thereby failed his game, was subdued and put into another trap. (Saw II: Flesh & Blood)
- In the instruction tape, Jigsaw refers to Aesop's fable "The Tortoise and the Hare" as a clue to how to win the game. The fable concerns a hare who ridicules a slow-moving tortoise. Tired of the hare's arrogant behavior, the tortoise challenges him to a race. The hare soon leaves the tortoise behind and, confident of winning, takes a nap midway through the race. When the hare awakes however, he finds that his competitor, crawling slowly but steadily, has arrived before him.