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==Use in other Media==
 
==Use in other Media==
===[[Saw: The Video Game]]===
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===''[[Saw: The Video Game]]''===
 
A [[Shotgun Door Trap|similar trap]] was used in ''[[Saw: The Video Game]]'' to secure several doors in the [[Whitehurst Insane Asylum]]. When the victim tried to open the door he would have to react quickly to avoid being shot. One of the [[Unnamed ally|prisoners]] held in the asylum was killed by such a trap in front of David Tapp, the game's protagonist. From then on Tapp encountered several of these traps on his own. In order to avoid being killed, the players quickly had to press the right button.
 
A [[Shotgun Door Trap|similar trap]] was used in ''[[Saw: The Video Game]]'' to secure several doors in the [[Whitehurst Insane Asylum]]. When the victim tried to open the door he would have to react quickly to avoid being shot. One of the [[Unnamed ally|prisoners]] held in the asylum was killed by such a trap in front of David Tapp, the game's protagonist. From then on Tapp encountered several of these traps on his own. In order to avoid being killed, the players quickly had to press the right button.
   
 
Another similar booby trap was used multiple times in the same game. This trap was even more similar to the original Quadruple Shotgun Hallway Trap. Numerous hallways and passages in the Whitehurst Asylum were secured by tripwires. If a victim stepped on such a wire, two shotguns, which were attached to ceiling beams, walls or pillars, would go off and instantly kill the victim. Tapp encountered several of these booby traps and had to deactivate them in order to continue his way unharmed. However he was also able to set up these traps on his own to kill other prisoners that were hostile towards him.
 
Another similar booby trap was used multiple times in the same game. This trap was even more similar to the original Quadruple Shotgun Hallway Trap. Numerous hallways and passages in the Whitehurst Asylum were secured by tripwires. If a victim stepped on such a wire, two shotguns, which were attached to ceiling beams, walls or pillars, would go off and instantly kill the victim. Tapp encountered several of these booby traps and had to deactivate them in order to continue his way unharmed. However he was also able to set up these traps on his own to kill other prisoners that were hostile towards him.
   
===[[Saw II: Flesh & Blood]]===
+
===''[[Saw II: Flesh & Blood]]''===
 
Traps that were similar to the ones from the first game were encountered by [[Michael Tapp]] numerous times throughout his own series of tests in ''[[Saw II: Flesh & Blood]]''. The death of Sing was also mentioned in a report by [[Allison Kerry|Detective Allison Kerry]].
 
Traps that were similar to the ones from the first game were encountered by [[Michael Tapp]] numerous times throughout his own series of tests in ''[[Saw II: Flesh & Blood]]''. The death of Sing was also mentioned in a report by [[Allison Kerry|Detective Allison Kerry]].
   

Revision as of 17:38, 6 February 2017

Drill Chair Quadruple Shotgun Hallway Trap Zep's Test

Sing is... dead. It's all my fault. I'm sorry.
— Tapp, mourning the death of Detective Sing

The Quadruple Shotgun Hallway Trap is a trap from the Saw franchise, appearing in the first Saw film.

Design and Function

The Quadruple Shotgun Trap was a security trap set up in a hallway in Jigsaw's hideout. It consisted of four double-barreled shotguns suspended from a wooden ceiling beam. The trigger of each shotgun was connected to a tripwire which was strung across the hallway below. When a victim stepped on the tripwire, the shotguns would go off simultaneously and kill the person below. (Saw)

History

Jigsaw's Hideout

Early on in his series of murders John Kramer, better known as the Jigsaw Killer, had a hideout in an abandoned mannequin factory at 213 Stygian Street. One night Detective David Tapp and Detective Steven Sing managed to deduce the location of the hideout by further examining a video tape left by Jigsaw at the crime scene of his latest game. Minutes later they arrived at the factory and entered the building. When they went upstairs and searched the hideout, they found a box with little figures resembling another deadly game Jigsaw had already planned for the future. Furthermore, they found one of the pig masks he used for his abductions, as well as the mechanical ventriloquist puppet from the video. Moments later, they were startled by a noise nearby coming from under a large red cloth. Eventually this turned out to be the voice of Jeff Ridenhour, a man strapped to another one of Jigsaw's traps. However when they wanted to free him they suddenly heard the elevator. Sing was eager to finally arrest the Jigsaw Killer and initially refused to follow Tapp's order when he told him to hide until they got a better look at him but eventually he decided to actually to do so and put the cloth back on Jeff before quickly going into hide with Tapp.

Saw-2004-saw-18363010-900-506

Sing's corpse

Moments later a hooded man, Jigsaw, arrived and approached Jeff. When he told Jeff that he had planned a bigger test for him they came out of their hiding spot and held Jigsaw at gunpoint. However the latter managed to activate Jeff's trap which caused two drills to approach his head until they finally pierced it, giving the detectives merely 20 seconds to save him. While Tapp took care of the killer and held him at gun point Sing asked him how to stop the trap and was told that a key would unlock the metal neck brace which held Jeff's head in place. When Sing found a set of keys in a box he desperately tried to find the right one among the dozens of keys. Having only a few seconds left Sing decided to shoot the drills, saving Jeff's life in the process. However this distracted Tapp, giving Jigsaw the chance to slash Tapp's throat with a hidden blade. When he ran away Sing immediately pursued him and eventually managed to shoot him in a hallway, causing him to collaps. Thinking that Jigsaw was dead Sing approached him but unwittingly walked right into the booby trap set up by Jigsaw before and was shot by the four shotguns. When he died, Jigsaw, who wore some kind of body armor under his cloak and therefore remained unharmed by the shot, stood up and left the hideout leaving the detectives and Jeff behind. Moments later Tapp, weakened by his injury, found the corpse of his dead friend and partner. (Saw)

Use in other Media

Saw: The Video Game

A similar trap was used in Saw: The Video Game to secure several doors in the Whitehurst Insane Asylum. When the victim tried to open the door he would have to react quickly to avoid being shot. One of the prisoners held in the asylum was killed by such a trap in front of David Tapp, the game's protagonist. From then on Tapp encountered several of these traps on his own. In order to avoid being killed, the players quickly had to press the right button.

Another similar booby trap was used multiple times in the same game. This trap was even more similar to the original Quadruple Shotgun Hallway Trap. Numerous hallways and passages in the Whitehurst Asylum were secured by tripwires. If a victim stepped on such a wire, two shotguns, which were attached to ceiling beams, walls or pillars, would go off and instantly kill the victim. Tapp encountered several of these booby traps and had to deactivate them in order to continue his way unharmed. However he was also able to set up these traps on his own to kill other prisoners that were hostile towards him.

Saw II: Flesh & Blood

Traps that were similar to the ones from the first game were encountered by Michael Tapp numerous times throughout his own series of tests in Saw II: Flesh & Blood. The death of Sing was also mentioned in a report by Detective Allison Kerry.

Trivia

  • According to the audio commentary of the first film and several interviews, the creators wanted a trap that consisted of two plates that would spring from the walls, snap shut on Sing and fold him up into a box. It was described as an iron cocoon. However the crew decided against the idea as it would have cost too much money for visual effects. A similar idea was later be brought up for the original concept of The Rack in Saw III but was eventually scrapped as well.

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