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Listen carefully, if you will. There are rules.
— Jigsaw instructs one of his victims[src]

The Instruction Tapes used by Jigsaw and his apprentices were recurring items throughout the Saw franchise.

History

Rules

Throughout his series of murders, John Kramer, better known as the Jigsaw Killer, as well as his apprentices, Amanda Young and Detective Mark Hoffman, trapped numerous victims and forced them to play their deadly games. In most of these cases, the victims were provided with the instructions of how to survive their games and escape their traps. These instructions were usually delivered via audio or video tapes. On some occasions, Jigsaw also used a mechanical ventriloquist puppet to deliver pre-recorded audio messages to his test subjects.

Audio Tapes

Cecil Adams' Test

I want to play a game. Your life is a lie. Now comes your moment of truth. As a drug user and a hustler, you played roulette with other peoples' lives. Today, you play with your own.
— Cecil Adams' unused tape[src]


Paul Leahy's Test

Hello, Paul. You are a perfectly healthy, sane and middle-class male. Yet last month you ran a straight razor across your wrist. Did you cut yourself because you truly wanted to die or did you just want some attention? Tonight, you'll show me. The irony is that if you want to die you just have to stay where you are, but if you want to live, you'll have to cut yourself again. Find the path through the razor-wire to the door. But hurry. At three o'clock that door will lock and then this room becomes your tomb. How much blood will you shed to stay alive, Paul?
— Paul Leahy's tape[src]


Mark Wilson's Test

Hello, Mark. If you're so sick, then why do I have so many photos of you up and about? Let's put your so called illness to the test. Right now there is a slow acting poison in your veins. The antidote is inside the safe. The combination to the safe is written on the walls. Hurry up and program it in, but watch your step. And by the way, that's a flammable substance smeared on your body, so I would be careful with that candle if I were you, or all the people you've burned with your act just might have their revenge.
— Mark Wilson's tape[src]


Adam Stanheight and Lawrence Gordon's Test

Rise and shine, Adam. You're probably wondering where you are. I'll tell you where you might be. You might be in the room you die in. Up until now you simply sat in the shadows watching others live out their lives. But what do voyeurs see when they look into the mirror? Now, I see you as a strange mix of someone angry, yet apathetic. But mostly just pathetic. So are you going to watch yourself die today, Adam, or do something about it?
— Adam Stanheight's tape[src]
Dr. Gordon, this is your wake-up call. Every day of your working life you have given people the news that they're going to die soon. Now, you will be the cause of death. Your aim in this game is to kill Adam. You have until six on the clock to do it. There's a man in the room with you. When there's that much poison in your blood, the only thing left to do -- is shoot yourself. There are ways to win this hidden all around you. Just remember, X marks the spot for the treasure. If you do not kill Adam by six, then Alison and Diana will die, Dr. Gordon... and I'll leave you in this room to rot. Let the game begin. Follow your heart.
— Lawrence Gordon's tape[src]


Zep Hindle's Test

Hello, Mr. Hindle. Or as they called you around the hospital: Zep. I want you to make a choice. There's a slow-acting poison coursing through your system, which only I have the antidote for. Will you murder a mother and her child to save yourself? Listen carefully, if you will; there are rules...
— Zep Hindle's tape[src]


The Nerve Gas House

Greetings and welcome. I trust that you are all wondering where you are. I can assure you that while your location is not important, what these walls offer you is important: salvation, if you earn it. Three hours from now, the door to this house will open. Unfortunately, you only have two hours to live. Right now, you are breathing in a deadly nerve agent. You've been breathing it since you arrived here. Those of you familiar with the Tokyo subway attacks will know its devastating effects on the human body. The only way to overcome it and walk out that door is to find an antidote. Several are hidden around this house. One is inside the safe in front of you. You all possess the combination to the safe. Think hard. The numbers are in the back of your mind. The clue to their order can be found over the rainbow. Once you realize what you all have in common, you will gain a better understanding of why you're here. X marks the spot for that clue, so look carefully. Let the game begin.
— The Nerve Gas House Instruction Tape[src]


Obi Tate's Test

Hello Obi. I want to play a game. For years, you've burned those around you with your lies, cons, and deceits. Now you'll have to redeem yourself, for the games you've played with others, by playing one of mine. Inside the device in front of you are two antidotes for the poison coursing through your veins. One is my gift to you for helping me kidnap the others. The second is yours to donate. However, one of them will come with a price. Remember, Obi, once you are in Hell, only the Devil can help you out.
— Obi Tate's tape[src]


Xavier Chavez' Test

Hello, Xavier. I want to play a game. The game I want to play is very similar to the one that you've been playing as a drug dealer. The game of offering hope to the desperate, for a price. I think we can agree that your situation is desperate. So I offer you hope. The price that you pay is that you must crawl into the same pit of squalor you force your customers into. By entering this room, a timer has been started. When the timer expires, the door in front of you will be locked forever. Only in finding the key before the timer runs out can you unlock and retrieve the antidote inside. I will give you just one hint as to where that key is: it will be like finding a needle in a haystack. Let the game begin.
— Xavier Chavez' tape[src]


Eric Matthews' Test

Hello, Eric. You probably don't even remember me, but you changed my life once. You sent me to prison. I was guilty of a lot of things, but not for the drug charge you framed me for. You wouldn't know the things you lose when you're locked away. The second time somebody changed my life, I was guilty, but my life was saved that day. I found myself a father, a leader, a teacher. What is the cure for cancer, Eric? The cure for death itself? The answer...is immortality. By creating a legacy, by living a life worth remembering, you become immortal. So now we find the tables are turned. It is I who will carry on John's work after he dies, and you are my first test subject. Now you are locked away, helpless and alone...
— Eric Matthews' tape[src]


Art Blank's Test

Congratulations Art-
— Part of Art Blank's tape


Jeff Denlon's Trial

Hello, Jeff. Over the past few years you have become a shell of your former self; consumed with hatred and vengeance. Vengeance against the drunk driver who killed your only son. Vengeance against the killer, who to your surprise and dismay, was set free after a hasty trial. Today, however, it is you who will be put on trial. To escape from where you are, you will have to face a series of tests. You will have to suffer to move forward through each of them. But with each one, you will also have a chance; a chance to forgive. When you complete the tests, I promise you will finally come face to face with the man responsible for the loss of your child. That will be your ultimate test. Can you forgive him? You better hurry though. In two hours the doors will lock, and this place will become your tomb. This is what you've been waiting for, Jeff. Let the game begin.
— Jeff Denlon's introduction tape[src]
Welcome to your first test, Jeff. For the past three years, you've cursed the name of all those you thought were responsible for the death of your son. You've fantasized that those accountable will pay. Well, you will find a woman in front of you chained in place. This will prevent her from running, much like she did on the day your son was hit. Her name is Danica Scott. She was the only witness present at the scene of your son's untimely demise. If not for her own self absorption and cowardice, she could have brought your son's killer to justice. Now it is you, who has a chance to bring her to justice. You alone can grant her the gift of life, before she freezes to death. Behind the pipes on the back wall, you will find the key that will free her and bring you one step closer to the man responsible for the loss of your child. Will you claim the key to save only yourself, or can you find it within you to save another? Make your choice.
— Jeff is introduced to his first test[src]
Jeff, when the judge presiding over your case sentenced your boy's murderer so lightly, your soul never recovered. Now, you have the power to sentence his soul straight to hell. Or, you could forgive. The key that will free him is hidden inside your son's possessions, possessions you have clung to for far too long. Now if you flip the switch on the incinerator underneath you, a fire will cleanse you of this obsession and destroy them all, leaving only the key remaining. It is also the key that will bring you closer to the man accountable for taking your child. He doesn't have much time, Jeff. Let the game begin.
— Jeff is introduced to his second test[src]
Hello Jeff. If you are listening to this, that means that the confrontation you so long dreamed of is finally unfolding. In your head he is a cipher, a symbol of your life changing, a symbol of death. I present him to you now as a simple human being. His name is Timothy Young, he's 27 years old, a medical student with a mother and a father just like you. A man whose life also changed on the day your son died. That day he made a terrible mistake. You believed he didn't pay for that mistake, and now is your chance to make him pay. The device Timothy is strapped to is my personal favorite. I call it "The Rack." The human body is a miraculous creation. Ever wonder how far the arm can twist? This device is going to start twisting. There is a chance he might live though, with your help. To your right is a box. At the back of the box is a key. It's tied to the trigger of a shotgun. The question you have to ask yourself is this: are you willing to take a bullet for the man who killed your son? Does "do unto others as you would have them do unto you" apply here, Jeff? Make your choice.
— Jeff is introduced to his third test[src]
Hello Jeff, I made this tape as an insurance policy, if you will, and if you're listening to it then it's time to collect. I was your final test, Jeff, your final test of forgiveness, and if you are listening to this, then you failed. Now you must pay the price. The price for living a life of nothing but vengeance. Now I will give you something to live for. I told you that you couldn't kill me, Jeff, but I didn't tell you why. And the answer is simple: I am the person responsible for the loss of your child. I am the only person who knows where your daughter is. She only has a limited supply of air left, Jeff, and if you want her back, you'll have to play a game.
— Jeff's final tape[src]


Daniel Rigg's Trial

Hello, Officer Rigg. In order for you to fully understand my way, you must feel what I feel. The photo before you is of a man in desperate need of help. In the next room are the tools to his salvation. His life is in your hands, but in the end, only he can save himself. Be careful. There are cameras watching and you must hide your identity. Make your choice.
— Rigg is introduced to his second test[src]
If you are playing this tape, then you are one step closer to truly understanding how to save a life. As an officer of the law, you find yourself torn. Is the man before you a victim or a perpetrator of violence? His salvation is out of your hands. It is your choice - if you wish - to put it into his own. Once this lesson is learned, you will find yourself one step closer to truly saving Eric Matthews. Without you, this man's game cannot begin. Force him into the position to face his demons and let him make the decision.
— Jigsaw explains the rules to Rigg[src]
Hello, Officer Rigg. What have you learned thus far? Experience is a harsh teacher. First comes the test, second comes the lesson. If you are to save as I save, then you will see the person in front of you is but a student. So I ask you, Officer Rigg: Has the pupil learned her lesson? Has she been told the error of her ways? Does she now view the world differently? Officer Rigg, the key to this person's freedom lies in the palm of your hand, but only after she has done her own part. Can you play your role in her salvation? Once judgement has been made, though, the key to finding your next destination is just off the map.
— Rigg is introduced to his third test[src]
Hello, Officer Rigg. If you are hearing this, then you have reached Detective Matthews and Detective Hoffman in under 90 minutes, resulting in their deaths. The rules were clear. You were warned. They had to save themselves. Their salvation was out of your hands. Time was on your side but your obsession wouldn't let you wait. Instead of saving Detective Matthews, you cost him his life. You failed your final test.
— Daniel Rigg's final tape[src]


Brenda's Test

Hello, Brenda. I want to play a game. An officer will try to save you. If he is successful, then your game begins. This man will use these photos to sentence you for your crimes, and the only way to stop him is taped underneath the TV. Let him save you and accept your fate and rot in prison...or kill him and guarantee your freedom. Make your choice.
— Brenda's tape[src]


Ivan Landsness' Test

Hello, Ivan. As a voyeur, you have kept photos of those you have victimized. Can you see the pain you have brought them? You have torn apart their lives. You've used your body as an instrument of abuse. Now I give you the chance to decide what is more important: Your eyes, which have let you blindly astray... or your body, which has caused those around you endless suffering. You have been handed the tools that will save your life. Decide quickly, though. In 60 seconds, the choice will be made for you.
— Ivan Landsness' tape[src]


Morgan's Test

The human body is a fascinating organism. It can withstand the most brutal injury... and yet repair itself miraculously. But you know this all too well. How many broken bones have you suffered at the hands of your husband? How many flesh wounds have you endured? With time, the bruises have healed, but your pain has not. Today, I empower you to take control of your life. Can you disconnect from the one thing that has brought you and others so much pain? With time, your wounds will heal. His, however, will not. Remove the ties that bind you...or bleed to death from your inactivity. The choice is yours.
— Morgan's tape[src]


Peter Strahm and Lindsey Perez' Trial

Hello, Agent Perez and welcome to the world you have long studied. Your partner Agent Strahm will soon take the life of an innocent man. Heed my warning, Agent Perez: Your next move is critical.
— Lindsey Perez' Tape[src]
Hello, Agent Strahm. If you're hearing this, then you've finally found what you've been looking for. But is the discovery of my body enough? Or will your insatiable hunger to uncover the truth push you deeper into the abyss? Heed my warning: Do not proceed for this room can be your sanctuary or it can be your grave. The choice is yours.
— Peter Strahm's tape[src]


Mark Hoffman's Test

Are you there, Detective? If so, you are probably the last man standing. Now, perhaps you will succeed where the others have failed. You feel you now have control, don't you? You think you will walk away untested. I promise that my work will continue. That I have ensured. By hearing this tape, some will assume that this is over, but I am still among you. You think it's over just because I am dead? It's not over. The games have just begun.
— Mark Hoffman's tape[src]


Peter Strahm's Test

Hello, Agent Strahm. If you are hearing this, then you have once again found what you are looking for. Or so you think. Your dedication is to be commended. But I ask you: have you learned anything in your journey of discovery? As the old adage goes, "Fool me once, shame on you. Fool me twice, shame on me." The situation you find yourself in is one of trust. So I ask you, Special Agent Strahm, have you learned to trust me? The only way to survive this room is by entering the glass box before you. Pain will be incurred, but you will have a chance of survival (Strahm Hears Hoffman And Stops The Tape) However, if you choose not to, you will never be heard from again. Your body will never be found. You will simply vanish. I ask you, Special Agent Strahm: Have you learned enough to trust me? Will you heed my warning? For if you do not, this room will forever be your tomb. And my legacy will become yours. Make your choice.
— Peter Strahm's tape[src]


William Easton's Trial

Hello, William. You have seen the flaws in your policy, but what you have not seen is the extent some people will go to when faced with death. The lawyer from your firm has ninety seconds to cross this room or the device attached to her chest will discharge and pierce her brain. She will find that the journey across this room is filled with danger. In order for her to make it, you will need to be there for her and it is you who ultimately holds the key to her survival. When faced with death, will she have the skills to live? Let the game begin.
— William is introduced to his third test[src]


Evan's Test

Hello, Evan. I want to play a game. The situation you find yourself in is of your own doing. You, your girlfriend and your friends are all racists. You have intimidated others based on their physical differences, but today it is you who will run scared. Your pathetic friends follow your every word, Evan. Therefore, you will be the only one capable of saving them and yourself. In 30 seconds, the jacks holding up this car will fall, setting off a deadly chain of events. In order to stop this from happening, you must tear yourself away from the seat to which you are glued. Then you must pull the red lever before you. But no act comes without a sacrifice. You've judged others by the color of their skin and today, Evan, you will learn that we are all the same color on the inside. Live or die, Evan. The choice is yours.
— Evan's tape[src]


Bobby Dagen's Trial

Hello, Bobby. Before you is one of your trusted colleagues. She has been your publicist for years, knowing your lies, but choosing to speak no evil. She has been richly rewarded for her words, but today, she will be rewarded for her silence. In the x-ray you will see a key, the key to Nina's survival, which will shut off her device. But there's a catch. You have one minute to pull the fish hook from her stomach and to unlock the device or else the four spikes will penetrate her throat, silencing Nina forever. Remember, the spikes will also advance each time the decibel level in this room rises above a whisper, killing her even sooner. Will Nina live or die Bobby? The choice is yours.
— Bobby is introduced to his first test[src]
Hello, Bobby. Across from you is your closest friend. He knows all your sins, yet he acts as though he hears no evil. Today, what he hears will be the difference between life and death. Bobby, you must help Cale walk over the planks and get as close to you as possible. Find your own way across the beams to the key. You must get it to him over the last span between you. If the noose around Cale's neck is not removed within 60 seconds, a winch will be engaged and your secret will be left hanging. Does Cale live or die Bobby? The choice is yours.
— Bobby is introduced to his third test[src]


Edgar Munsen's Test

Hello, Edgar. You're about to play a game. Five lives are in your hands. Follow my instructions exactly.
— Edgar Munsen's Tape


Murderer's Trial

I'm sure you're all wondering why you're here. You deny compatibility, no doubt for the circumstances in which you find yourselves. Salvation can be yours. If you cleanse yourselves of the arbitrary lies which have brought you here, lies that you have told yourselves, lies that have brutalized others, confess, the truth will set you free. But any attempt to violate my rules will kill you. I want to play a game. First an offering of blood, no matter how little will give you a green light to escape from this room with your lives. If you can release yourself from your demons, you can begin to shed the chains those demons bring with them. Should you not give the simple blood sacrifice that I have requested, you will face severe consequences. The choice is yours.
— The group is introduced to their first test
While I am certain that there is a desire to point fingers at me for the blood that has been shed, unless you turn that finger inward, I assure you, more blood will be lost and all will be judged. We will begin with one. One who is not only a liar, but a thief. A purse-snatcher. And when you had a chance to fix the harm that you'd done, you chose to do nothing. Now it is you who could die without the right medication. While unconscious, this deceiver among you, this criminal, was injected with a poison. One of the syringes in front of you holds the antidote. One is a saline solution, the other, an acid that will cause an excruciating death. Inject the correct one and your chains will be released. Failure to make the right choice could result in death for you all. I ask you, what is a life worth to you?
— Carly's tape
There are no short cuts in life. Please forgive the rather crude example I will make of your decision to not follow the rules. Pull the handle, and you will be set free.
— John's tape
In the past, you have all put your own interests above others, and then lied to yourselves, and deceived the world about your callousness, your larceny, your criminality. Now, you will look in the mirror and you will face who you really are. The choices you have made may cost you your life. You cannot escape the truth. There is, however, one person who can help you. Ryan. If he pulls the lever before you are buried alive, you will live. Ryan, free yourself to free them.
— The group is introduced to their third test
Hello, Mitch. You've admitted to selling a boy a motorcycle. But you have not told the entire story, have you? $600 for a bike that you listed in excellent condition. Even though you knew the brakes were faulty. You took his 600 bucks and, in return, you delivered him to his end. He was my nephew, and he never hurt anyone. The device you see here has a unique power source. It's the same engine that graced the bike you sold my nephew. However, I assure you, the brake lever for this one works perfectly. Avoid the dangers around you, hit the motorcycle brake handle and the motor will stop. Live or die, Mitch. The choice is yours.
— Mitch's tape


Halloran's Execution

Hello, gentlemen. You came looking for the game. Congratulations, you've found it. You are the final two players. You may recognize the device around your collar, Dr. Nelson. These laser cutters slice through tissue and bone like butter. The most powerful blade on the planet. You both have an opportunity to live. All you need to do is confess. It's that easy. If you admit to the reason that you deserve to die, you can escape death. I will be listening. Make your choice. The game will select one of you to begin in 60 seconds... unless, of course, someone chooses to go first.
— The instruction tape played through the speaker


Video Tapes

Seth Baxter's Execution

Hello, Seth. I want to play a game. Right now, you are feeling helpless. This is the same helplessness you bestowed upon others. But now, it's unto you. Some would call it Karma. I call it justice. Now, you served five years of what should have been a life sentence for murder. A technicality gave you freedom, but it inhibited you from understanding the impact of taking a life. Today, I offer you true freedom. In thirty seconds, the pendulum will drop far enough to touch your body. Within sixty seconds, it will cut you in half. To avoid the pendulum, all you have to do is destroy the things that have killed: your hands. You must insert your hands and push the buttons to start the devices before you. Your bones will be crushed to dust. Will you destroy the things that have taken life in order to save one, Seth? Make your choice.
— Seth Baxter's tape[src]


Amanda Young's Test

Hello, Amanda. You don't know me, but I know you. I want to play a game. Here's what happens if you lose. The device you're wearing is hooked into your upper and lower jaws. When the timer at the back goes off, your mouth will be permanently ripped open. Think of it like a reverse bear trap. Here, I'll show you. There is only one key to open the device. It's in the stomach of your dead cellmate. Look around, Amanda. Know that I'm not lying. Better hurry up. Live or die, make your choice.
— Amanda Young's tape[src]


Michael Marks' Test

Hello, Michael. I want to play a game. So far in what could loosely be called your life, you've made a living watching others. Society would call you an informant, a rat, a snitch. I call you unworthy of the body you possess, of the life that you've been given. Now we will see if you are willing to look inward, rather than outward, to give up on the one thing you rely on in order to go on living. The device around your neck is a death mask. The mask is on a spring timer. If you do not locate the key in time, the mask will close. Think of it like a Venus Flytrap. What you are looking at right now is your own body, not more than two hours ago. Don't worry, you're sound asleep and can't feel a thing. Taking into account that you are at a great disadvantage here, I am going to give you a hint as to where I've hidden the key. So listen carefully, the hint is this: it's right before your eyes. How much blood will you shed to stay alive, Michael? Live or die, make your choice.
— Michael Marks' tape[src]


Troy's Execution

Hello, Troy. I want to play a game. This game will take place in a room not much bigger than the room you've spent most of your life in: a prison cell. Despite all of the advantages and privileges that you were given at birth, you have returned to prison again and again. More comfortable in chains than you are in freedom? Tonight, you'll show me how far you are willing to go to break those chains once and for all. Live or die, Troy. Make your choice.
— Troy's tape[src]


Allison Kerry's Execution

Hello, Kerry. I want to play a game. Up until now, you have spent your life among the dead, piecing together their final moments. You're good at this because you, like them, are also dead. Dead... on the inside. You identify more with a cold corpse than you do with a living human. I believe you want to join your true family, indeed your only family, in death. The device you are wearing is hooked into your ribcage, and by the time this tape is finished, you will have one minute to find a way out. At the end of that minute... you should know better than anyone what happens then. There is a simple key that will unlock the harness, Kerry. It is right in front of you. All you have to do is reach in and take it. But do it quickly. The acid will dissolve the key in a matter of seconds... Make your choice.
— Allison Kerry's tape[src]


Daniel Rigg's Trial

Hello, Officer Rigg. Welcome to your rebirth. For years, you have stood by and witnessed as your colleagues have fallen. You have remained untouched, while Eric Matthews has disappeared. But, with your survival became your obsession. Obsession to stop those around you from making the wrong choices, thus preventing you from making the right ones. You wanted to save everyone. Tonight, I will give you the opportunity to face your obsession. Look closely. Eric Matthews is still alive. The block of ice he stands upon is melting. He has but 90 minutes to save himself. Detective Hoffman's fate is linked to Eric's survival. Heed my warning, Officer Rigg: Their lives hang in the balance of your obsession. Will you learn how to let go and truly save them? The choice is yours.
— Daniel Rigg's introduction tape[src]
Officer Rigg, your first test. The person in front of you is in desperate need of help. But it is not your job to save them. You view this person as a victim, but if you were to SEE WHAT I SEE, beneath the mask is a criminal undeserving of the life she leads. Your obsession tells you to save the victim. I tell you to walk away. The choice is yours.
— Rigg is introduced to his first test[src]


The Fatal Five's Trial

Hello and welcome. From birth, you've all been given the advantages of few others. Yet, through poor moral decisions, you've used these advantages to selfishly further only yourselves at the expense of others. Well, today this singular way of thinking will be put to the test. Today, five will become one with the common goal of survival. You are all connected. A cable runs through your collar devices. It can be pulled so tight that you will be decapitated on the mounted razors. The only way to remove the collar is with the keys from the glass boxes on the pedestals before you. However, if one of you moves to retrieve the key, the 60-second timer will begin for you all. In choosing how to react to the situation, your life-long instincts will tell you to do one thing, but I implore you to do the opposite. Let the games begin.
— The group is introduced to their first test[src]
Hello and welcome to the next lesson. These walls hold four chambers. These chambers offer safety. However, to access them, a key is needed, but only three of the keys will fit the locks. These keys are in the glass jars hanging from the ceiling. Move quickly, though, because when the clock ticks down, the explosives in the corners of the room will detonate. With only three points of safety, which of you will be the odd man out? Make your choice.
— The group is introduced to their second test[src]
Hello and welcome. You must all be eager to learn the next important lesson in your transformation. The game before you is designed to bridge the gap between you all. In order to open the five locks on the door out of this room, the five electrical circuits powering them must be closed. The only way to do this is to find a way to connect all five cords to the bath water. Close the circuits and the door will open. But you must work quickly for in three minutes, an electrical current will surge through this room, locking the door forever. Who will bridge the gap? The choice is yours.
— The group is introduced to their third test[src]
Hello and welcome. This journey has been one of discovery and hopefully you've discovered the whole is greater than the sum of its parts. The human body for instance is an astoundingly durable creation. It contains approximately ten pints of blood. Yet it is still able to operate with just half of that. The device before you is one of sacrifice. A sacrifice of blood. In order to open the door, the beaker must be filled to the marked level. A level that is of no coincidence. This amount can come from any one of you. But that does not matter. What does matter is time. For in 15 minutes, if the beaker is not filled, the bombs will explode and the doors will be sealed forever. So now I ask you: How much blood will you give in order to survive?
— Brit and Mallick are introduced to their final test[src]


Simone and Eddie's Test

Hello. I want to play a game. The devices on your heads are symbolic of the shackles you place upon others. You recklessly loan people money, knowing their financial limitations, counting on repossessing more than they could ever pay back. You are predators. But today you become the prey and it is your own pound of flesh that I demand. The scale before you is your only path to freedom. However, only one of you may pass and the toll is the ultimate sacrifice. The sacrifice of flesh. Before you are the instruments to exact this flesh. Move with haste now, for when the 60 second timer hits zero, the one who has given the most flesh will release their bindings, while the gears on your opponent's head will engage, piercing their skull. Who will offer the most flesh in order to save their life? The choice is yours.
— Simone and Eddie's tape[src]


William Easton's Trial

Hello, William. You’ve probably been wondering when we would see each other again. Today is that day. For years your probability formula has decided the fate of others. The healthy have benefited, while the potentially sick have been unjustly rejected. However, this formula does not take into account the human will to live. When faced with death, who should live versus who will live are two entirely separate things. Today your policy will be put to the test. There are four straps around your limbs and you have four tests you must complete, for if you don’t, the straps on your arms and legs will detonate. Look closely. You have sixty minutes to complete your tests and avoid this fate, starting now. You are not alone in this game. Just as you have taken loved ones away from their families, if you do not reach the end before the timer hits zero, you will never see your family again. Here is your first test. Your health and hereditary background put you in the highest category of success, however the same cannot be said for your adversary. While only fifty-two years of age, this man has continued to smoke, even though he has a history of high blood pressure and heart disease. This demonstrates the very lack of appreciation for the blessings of his own life. Your game will focus on the simple element of air. Once this game begins, every time you take a breath, the clamps around your chest will close in and crush your body. The only escape is in the other’s failure. So I ask you: When faced with death, who will survive? Live or die, William. Make your choice.
— William is introduced to his first test[src]
Hello, William. Before you are six of your most valuable associates, the ones who find errors in policies. Their findings result in over two-thirds of all applications denied or prematurely terminated. Now you must apply your analysis to them, and will you be able to find their errors? Six ride the carousel, but only two can get off. The decision of which two survive falls upon you. But remember, the mounted gun will continue to fire until all six rounds are spent. And if no decision is made on your part, all six will perish. To offer the two reprieves, you must press both buttons at once in the box before you, however in doing so, you will give a sacrifice of your own. Two can live, four will die. Your decisions symbolized by the blood on your hands.
— William is introduced to his fourth test[src]


Pamela Jenkins' Confinement

Hello, Pamela. You've sensationalized my life, twisting the truth and exploiting my message for your own benefit. Well, today you will experience the meaning of sacrifice and you will see the consequence for those who unjustly hurt others.
— Pamela Jenkins' tape[src]


Tara Abbott's Test

Hello, Tara. My apologies for exposing you and your son to this kind of treatment, but I can assure you it is not without reason. The man before you just made the sacrifices to save the life of a loved one. However, when given the opportunity to save your husband's life, he chose not to. Now you'll be given the power to save a life. Will you grant this man the opportunity to continue living or will you dispense the same death sentence he issued your husband? Live or Die. The choice is yours.
— Tara Abbott's tape[src]


Bobby Dagen's Trial

Hello Bobby. I want to play a game. You have amassed wealth, fame, and notoriety based upon your story of survival. Many have aided in your cause, but few know the truth. You are a liar. You and I both know you have never been in a trap nor have you ever been tested. Today, these lies will come full circle and you will learn if you truly have what it takes to call yourself a survivor. The cage you find yourself in will symbolize your rebirth. Within the next sixty minutes, you must stay upon the path of learning and traverse a series of obstacles to obtain access to your wife, who you have also deceived. If you fail to reach her before the clock runs out, she will die. Live or die, Bobby? Make your choice.
— Bobby Dagen's introduction tape[src]
Hello, Bobby. Before you is the door that leads to your wife. However, you must first make a choice. As you may have guessed, your decision will be as difficult as pulling teeth. The lock before you requires a four digit combination to open. However, if it is access you seek, then a true sacrifice will have to be made. Watch and learn, Bobby. The necessary numbers have been etched onto two of your teeth. Look to the chart as a reference for which teeth to pull and in which order to enter the digits. Time is ticking down. You must make your decision quickly.
— Bobby is introduced to his fourth test[src]
Hello, Bobby. You have almost completed your rebirth. However, your final task will be your most difficult. The woman before you symbolizes your success. She is your trophy and she has seen the good in your message, despite its dishonest beginnings. Today, we will see if you can truly earn her love. To prove your status as a survivor, you must overcome a game that should be all too familiar. You supposedly survived it once already, so it should be easy to survive once again. Pierce the hooks through your chest muscles and the game will begin. In order to free yourself and your wife, you must hoist yourself with these chains and connect the extension cords above you before the clock expires. Both hands will be needed to complete this task. But that should be simple, for, as you claim to understand, the pectoral muscles can easily support your weight. So I ask you Bobby, when you embrace every day as if it is your last, will it be with your wife? Make your choice.
— Bobby is introduced to his final test[src]


Puppet Messages

Amanda Young's Test

Congratulations. You are still alive. Most people are so ungrateful to be alive, but not you. Not anymore.
— The puppet congratulates Amanda to her survival[src]


William Easton's Trial

Hello, William. Standing on the platforms behind me are two of your colleagues. One: your file clerk, a young healthy male with no living relatives. The other: a middle aged woman, with a family history of diabetes. According to your policy, your secretary is older and weaker, and therefore less worthy to survive, but you know the loss that she will be to her family? While young Allen will disappear without a blip on the world’s radar. Only one can exit this room and the choice of whom falls upon you. You must let go of one to save the life of the other. As you can see, the choice is not so clear when you are face to face with the people whose blood will stain your hands. Let the game begin.
— William is introduced to his second test[src]


Brad and Ryan's Test

Hello, Brad. Hello, Ryan. I want to play a game. The same woman has played each of you for fools, manipulating your love for her and causing nothing but pain. Her fun and games pushed you both to break the law to fulfill her material needs. She is toxic. And today, all of your crimes will be made public. Now you will choose who will drop out of this triangle, for within sixty seconds, one of you must die. If you wish to save the person you both so desperately love, then the saws must be pushed all the way to one side or the other, sparing her while proving who is indeed the alpha male. Are you both strong enough to walk away from what is destroying you or will you fight one more time for the heart that binds? You have sixty seconds to decide. Live or die. Make your choice.
— Brad and Ryan's tape[src]


Bobby Dagen's Trial

Hello, Bobby. The feeling running through your body is fear: the fear of not knowing if you have what it takes to survive. Before you is your lawyer, who swore the Code of Ethics, but chose to see no evil, in order to benefit herself. Once her device begins to rotate, it will pierce her eyes and mouth if you don't delay its movement for at least 30 seconds. To do this, you must step into the other machine and lift the bars to the highest position, long enough to close the circuit, slowing down her device. If you do nothing, she will wind to her death before the clock runs out. Do you have what it takes to help her? Make your choice.
— Bobby is introduced to his second test[src]


Use in other Media

Audio Tapes

David Tapp's Trial

Not all my subjects protest their games such as you, Detective. Some seek purpose and to be tested. Some even create their own tests.
— David Tapp's first audio tape[src]
The desk in front of you holds the badge of the partner you failed to protect. Fitting, since it also holds the key to free the witness you chose not to protect. Do you remember her name, Detective? Or did you squeeze her for information and throw her away? You have the key to her chamber. Hurry, or she will join the fate of your late partner.
— David Tapp's second audio tape[src]
You think of my subjects as victims, but what about those who suffer at the hands of your choices? How many lives have you destroyed in the wake of your obsession? The life of your partner, his wife and child... How many more before them have paid the price of your selfish decisions? To find the key, you must look inside the shattered souls you've destroyed.
— David Tapp's third audio tape[src]
You might have survived the death of your partner, Detective Sing, if it wasn't for this man. The man who created a phantom crusade against you, for no reason other than to gain fame and fortune. He has nothing without his empty words. But you, Detective, are a man of action. Find the remaining pieces to the puzzle and assemble it here. The truth is right behind this door.
— David Tapp's fourth audio tape[src]
You still continue to pursue me, but you do not understand. In the crematorium, another faces their test. But this subject does not wish escape. He wants to experience my games firsthand. This is your worst fear, Detective. Can you overcome your hatred to save a life?
— David Tapp's fifth audio tape[src]
You are getting close. The path to your understanding will be twisted, like your understanding of what I do. The man ahead has travelled this path already. Let us see if you can walk a mile in his shoes.
— David Tapp's sixth audio tape[src]
Most people avoid pain and suffering, but not you, Detective. You relish it. You belive a life of pleasure is a life wasted in bliss, useless to the rest of the world. Your next test is to release someone who has seen so much pain that he wants to end his life. Can you save a man who does not want to be saved?
— David Tapp's seventh audio tape[src]
You are so concerned with evidence, Detective, data that you can see. This is why we are so alike. It is only by shedding light on our pain that we can see who we have become. Perhaps your perception will change when you step behind the curtain. To do so, use the lights and trust your eyes.
— David Tapp's eighth audio tape[src]
What do you see when you imagine me, Detective? A masked vigilante? An obsessed psychopath? When it comes down to it, we're the same man. Just separated by degrees.
— David Tapp's ninth audio tape[src]
My masked apprentice seeks to surpass me by sabotaging your game. He has the only key to escape my final gauntlet. Use your surroundings to defend yourself. What will you do to live, Detective?
— David Tapp's tenth audio tape[src]
You are almost there, Detective. This chapter of my story ends now. What you have been seeking lies right through this door. I am waiting.
— David Tapp's eleventh audio tape[src]
This is the end, Detective, the end of all that you know. You have saved everyone that you could save. Their lives were yours to do with as you wished. You're here, but have you overcome your obsession? You can save everyone who is left in this asylum. You can grant them their freedom. You can free yourself from your obsession if you only let go of the truth. Or you can continue to pursue the truth, giving into your obsession and throwing all your lives away.
— David Tapp twelfth audio tape[src]


Melissa Sing's Test

Melissa, should you survive the test I placed before Detective Tapp, I offer you a choice. Stay with him, forgive him and you both can help each other survive. Leave him and you will never see him again. I'll leave that to you.
— Melissa Sing's first tape[src]
Hello, Melissa. If you're hearing this, you survived your test. You have forgiven Tapp, the man responsible for your husband's death, the man you obsessed over as your life fell into pieces. Your son is now in my care. If you want him to live, you'll have to play a game. Follow the instructions provided for you. All you have to do is keep Detective Tapp on track. To make sure you follow the rules, I have temporarily removed your ability to speak. When the clock strikes six, you will be free of this place. But watch your step or you will meet the same fate as your late husband. Live or die, Melissa.
— Melissa Sing's second tape[src]


The Whitehurst Prisoners' Tests

Detective Tapp will be here soon. This is the first victim of his obsession. He should be able to hear her, but she is drugged. Tapp knows how the game works and what will happen if he does not release her in time. Hide the key to her cell and we'll see if the detective can protect his witnesses.
— The first Whitehurst tape[src]
Detective Tapp will be here soon. Do as I say and place the means for him to continue within the correct body. Be prepared if the detective searches the wrong one.
— The second Whitehurst tape[src]
To appreciate the life you've forsaken, I give you a choice. The collar around your arm will automatically arm when you get near Detective Tapp. Within him is the only key to remove the collar. If your timer goes off before you get the key, game over.
— The third Whitehurst tape[src]
Your first test is to redirect the steam in these pipes and slow down Detective Tapp. You must do this while avoiding the steam itself, which will kill you. But the game is heating up, so hurry or your game will be over.
— The fourth Whitehurst tape[src]


Griff's Test

Hello, Griff. You were a promising college student until you became obsessed with a female professor who wanted nothing to do with you. But you persisted. Rape is a serious crime, Griff. It labels you as a sex offender, a ticking time bomb that noboby wants to be around. Kind of like the bomb you are attached to right now. The son of the officerthat arrested you is your chance at survival. You blamed Detective Tapp for keeping you from your true love. Let us see if you can free yourself from your obsession long enough to survive.
— Griff's tape[src]


Anton's Test

Hello, Anton. You were a mercenary for hire, specializing in terror. Your particular method of choice is throwing corrosive acid on the faces of your victims. This ensures that, even if they live, they have no chance to surgically repair their faces, leaving them forever scarred. Time to see what that's like. There is an acid drip on the chain to your cage. The son of the officer that put you in prison will decide whether you escape unharmed or you burn like your victims. You had better hope he has a steady hand, Anton.
— Anton's tape[src]


Barry's Test

Hello, Barry. You are obsessed with fire, an obsession that has claimed the lives of two people. You remember them, don't you Barry? Twisting and writhing as their flesh crisped into ash. Now you must face your love of the flame. You have all the tools you need to set the world on fire, but be warned. If you go down this path, it will cost you your life. Give up your obsession and live a full life or let the flame consume you.
— Barry's tape[src]


Chuck's Test

Hello, Chuck. You are a drug dealer. When you were caught, you shifted the blame onto your best customer, Robert, in an attempt to receive a lighter sentence. You put a man in prison by your actions. But there is nobody to ease your burden now. You and Robert are forever bound by your actions, just as you are bound to this wall. Your only escape is to move forward and take someone with you back to the wall. But be gentle. Those are razor blades embedded in your arms. Live or die, Chuck.
— Chuck's tape[src]


Robert's Test

Hello, Robert. As an addict you trusted your drug dealer, Chuck, with your life. But your trust was misplaced and he sent you to prison for a crime you did not commit. In prison, your addiction became worse. You are chained to your addiction, just as you are chained to this wall. To break the cycle, you must move past your addiction and bring someone else with you to the wall. Ensuring they live will be tricky. You have razor blades embedded in your arms. Do not become a murderer, Robert.
— Robert's tape[src]


Video Tapes

David Tapp's Trial

Hello Detective Tapp. I want to play a game. Your obsession with catching me has robbed you of your life and the lives of others. You abuse every resource available to you in your quest to find the truth. You have lost your family, your badge, even the life of your partner, Detective Sing. You have lost your health, whittled away by the bullet wound in your chest. But you have not given up, have you? Now we will see if you can overcome your obsession. No doubt you remember the device attached to your jaw. It is evidence left over from your investigation. Here's what happens if you lose. Free yourself from the device and pursue me, or sit there and let it tear you apart. The choice is yours.
— David Tapp's first video tape[src]
Escaping this room will require teamwork. Activating the panel will open both doors. Detective Tapp, you must first find the object in the toilets to unlock the panel. As for the toilet, I've gathered refuse from the obsessions of drug addicts. Now, Detective, dig through others' discared trash, as you've forced other to dig through yours. If either one of you fails in his task, the bombs in the room will detonate. I suggest you hurry.
— David Tapp's second video tape[src]
Some never appreciate life until they have to work to save their own. They go from cradle to grave, expecting the world to give them everything. I show them the possibility of death and the sacrifices they have to make to stay alive. We will see what sacrifices you will make when the time comes.
— David Tapp's third video tape[src]
Hello, Amanda. You remember me. I want to play a game. You told our friend, the detective, that I saved you, but you forgot your lesson. You damaged your body with drugs and pain. Now the needle will save your life. Each of you will be injected with poisons that will slowly break down your bodies. The device in front of you contains the antidote to each of the poisons. The red vials go to the left and the blue vials go to the right, but be careful. Incorrectly mixing the antidotes will cause some discomfort. The last time we played, you freed yourself by taking a life. Now your only salvation is to put your trust in someone else. Live or die, Amanda.
— Amanda Young's tape[src]
Detective, your obsession with me has destroyed your own life and driven you here, like a rat escaping the heat of the sun. I think you now someone down here: your old friend from the force, Jennings Foster. You might want to ask him what really happened in that hit-and-run case you two worked on. That is, if he is alive by the time you find him. Can you forgive one who has forsaken justice to protect himself? I suggest you hurry, Detective
— David Tapp's fourth video tape[src]
The key, like your life, lies in the bottom of this barrel.
— David Tapp's fifth video tape[src]
The way forward will be your first challenge in reaching your friend. The steam from these pipes will kill you. Find a way to redirect it or your life and everyone else's here will be forfeit.
— David Tapp's sixth video tape[src]
You can now redirect the steam, but take care - actions that allow you to pass may also allow others to escape their cages.
— David Tapp's seventh video tape[src]
Move to your next test quickly. The pressure from these pipes is at a breaking point.
— David Tapp's eighth video tape[src]
Hello, Jennings. While intoxicated, you hit and killed a homeless man with your car. As a forensic scientist, you knew just what to clean, but you couldn't clean the guilt from your soul, could you? You even put an innocent man in jail for your crime, all to preserve your perfect life, but you couldn't stop the guilt from eating away at you, rotting you from the inside. Unless the officer you involved in your crime can halt the blade, we will see what you really have inside.
— Jennings Foster's tape[src]
Before you are two doors. Each will test your faith. Will you continue blindly or will you face a greater challenge with your sight intact? Make your choice quickly. When the timer reaches zero, the bombs located all around you will detonate.
— David Tapp's ninth video tape[src]
This is what happens to those who fail their test, who make the wrong choice. You cannot save this man, but you can save yourself. Find the combination to open his cage and reroute the power back to the doors. But do so quickly. When he touches the water, you will both share the same fate.
— David Tapp's tenth video tape[src]
Hello, Melissa. It's time to wake up and see what your life has become. You understood the risks of marrying an officer of the law. When he was killed, you let your vengeance for Detective Tapp consume you. Your life crumbled and you neglected your son. I now offer you a gift, a chance to break through the numbness and taste the life you buried with your husband. Will you forgive Detective Tapp or is your hatred too great to be satiated? You are in what might be called an Iron Maiden. Move the metal cubes to the symbols and avoid the strikes. After six strikes, the device will snap shut and this place will be your tomb.
— Melissa Sing's tape[src]
You are a broken man, Detective, scattered into pieces. So is the man trapped at the end of this ward, a man who destroyed your reputation, piece by piece. Will you help him? To do so, there are pieces to a puzzle that you must find. Assembling these pieces will bring you one step closer to solving the puzzle of catching me. It is a dangerous game, Detective. But the best games always are.
— David Tapp's eleventh video tape[src]
Good, you've found the Pine Ward piece - find the other pieces in the Oak Ward to save a life. This is just the beginning. How does it feel to be judged?
— David Tapp's twelfth video tape[src]
Hello, Oswald. Your newspaper has been the primary source of information about my message; why I do what I do. But your motivations are selfish. You spread my message, but pervert it for your own personal glory. You twisted your words to implicate Detective Tapp, to make the public suspect him to be me. The device you are strapped to will twist until your body is broken. To stop the device, you must complete the electrical circuit panel. If you do not complete the circuit in time, words will not be able to describe your agony.
— Oswald McGillicutty's tape[src]
Never enough time to do the things we want to do, is there, Detective?
— David Tapp's thirteenth video tape[src]
Hello, Obi. You have isolated yourself from society, creating a life so empty that you have come to me for your test, for a reason to live. You wish to become like me. But the only way to give others the chance to live life is to understand why it is so precious. The room you are in is a large furnace. Detective Tapp is your only hope of redemption. If he fails, the temperature will increase and the liquid within your body will boil you alive. Time is short.
— Obi Tate's tape[src]
Hello, Jeff. Day after day you live alone, isolating yourself to avoid the stress of reality. You have tried to take your own life on multiple occasions because you cannot endure the mental pain of everyday life. Now, you will have to endure real pain. The game is simple: Detective Tapp must match all of the corresponding symbols and you will be released. Match the wrong symbols and a metal spike will pierce your body. Match too many wrong symbols, and your suffering will end.
— Jeff Ridenhour's tape[src]
You have killed my servant simply to pursue me. A living person just as you are. Does this make you a murderer, Detective? What will you do to catch me? Let's find out. I am waiting for you in the library. Your final choice lies ahead.
— David Tapp's fourteenth video tape[src]
Behind you, in the atrium, are two doors. A door to truth, a door to freedom. This is the last choice you have to make. But to make your choice, Detective Tapp, you will need to retrieve a key within this last gauntlet. Retrieve it and make your choice.
— David Tapp's fifteenth video tape[src]


Michael Tapp's Trial

Hello. Rise and shine. Michael, Solomon - each of you have an opportunity to escape this room. The first one to move their cage to the door will be freed. However, there is no price for second place. Oh, and watch your step. The floor is covered in broken glass. You like stories, don't you? Well, here's the first one: the tortoise and the hare. Let the game begin.
— Michael Tapp and Solomon Bates' tape[src]
You've failed, Michael. But I'm giving you a second chance. You are a reporter. The public trusts the news you give them as the truth. But the truth is that you write stories for your own benefit. Sons often suffer the sins of their fathers. But your father suffered your corruption. To escape this place, you will have to free those involved with your father's death. To truly succeed, you will need to not simply do what you are told. You will need to investigate your surroundings, like the reporter you claim to be. Save their lives and find the story of your father's death. Discovering the truth will set you free.
— Michael Tapp's second tape[src]
Throughout your father's career, he put many criminals in prison. As his son, they will not be happy to see you.
— Michael Tapp's third tape[src]
Save this man to see his sign. But hurry, he doesn't have much time.
— Michael Tapp's fourth tape[src]
Sometimes, moving forward in life means pain. Each of you has half the means to free yourselves. Michael, you have the information that Zeke needs to solve his puzzle. Giving him the information he needs to live will cause him a great deal of pain. But ignore the problem and you both go nowhere. Good luck.
— Michael Tapp's fifth tape[src]
Don't feel too bad for Zeke. Those hands used to touch little girls. Now they'll just touch the bottom of a trash bin.
— Michael Tapp's sixth tape[src]
Hello, Henry. When you were promoted to chief of police, you vowed to rid the streets of drug abuse. But like any politician, you have become part of the problem, instead of the solution. You have defiled the oath you made to protect the public. Now usually, when an officer of the law falls as low as you, they take their own life - they eat the gun. Allow me to help you with that. You must switch off each panel of lights, but be careful - each button pressed brings the gun closer to firing. Switch off all the lights on each panel or it's lights out. Detective Tapp shot himself because he couldn't see the light. This is your chance to see the light - by turning them off. Live or die, Henry.
— Henry Jacobs' tape[src]
The truth is often concealed in darkness. The vest in front of you holds a light that will aid in your game. But be warned. If you stray from the path, the vest will make sure you do not get very far.
— Michael Tapp's seventh tape[src]
Before you are two obstacles - water and electricity. At this voltage the combination is deadly. Drain the pool and shut off the electricity and you might be able to save this woman's life.
— Michael Tapp's eighth tape[src]
The pump is to heavy to carry. Use the elevator to bring it down.
— Michael Tapp's ninth tape[src]
You claim to be a reporter. But can you remember the simple details? These will save your life.
— Michael Tapp's tenth tape[src]
Hello, Sarah. I want to play a game. You pollute your body with drugs and you sell your morals on the street corner for whatever you can get. Detective Tapp gave you a second chance, an escape from your addiction. But after his death you slipped back into your old ways, didn't you? You are drowning in your own self pity. Drain the water from the box by aligning the release pipes. But you'd better hurry. I don't think she can hold her breath forever.
— Sarah Blalok and Michael Tapp's tape[src]
The police are like a family, a family your father left you and your mother for. If you think about it, you are practically related, bound by blood. Better save him before the blood is squeezed from him.
— Michael Tapp's twelfth tape[src]
The elevator requires two pieces to function: a lever and the control device to use it. Find the pieces to control the elevator. But hurry, before your friend below succumbs to his vises.
— Michael Tapp's thirteenth tape[src]
The next room holds a criminal released by your actions. He holds a key that you need to progress. But be careful, he doesn't play nice.
— Michael Tapp's fourteenth tape[src]
The box on the nearby conveyor belt holds one of the pieces you need to progress. Make sure nothing obstructs its path. Oh, by the way, the box is packed with explosives. Try not to make a mess.
— Michael Tapp's fifteenth tape[src]
Hello, Joseph. You are the lead vice detective, in charge of investigating crimes involving prostitution and narcotics. But you don't put drug dealers in jail. Instead you squeeze them for every penny, forcing them to work for you. You pollute the city you swore to protect. At each of your limbs are mechanical devices, that, when triggered, will close one by one. The last vice will crush your skull. As an officer of the law, you have betrayed your badge. You have controlled people by taking advantage of their vices. Now those vices will control you. Let the game begin.
— Joseph Poltzer's tape[src]
A stranger, a woman you have never met, is trapped above. The only way to save her is to first restore the power to the freight elevator. But you better hurry or she may remain a stranger forever.
— Michael Tapp's sixteenth tape[src]
You helped Zeke pass his test, but at the cost of his hands. He is free to go, but for some reason wants very badly to kill you. If he catches you, he will.
— Michael Tapp's seventeenth tape[src]
Hello, Carla. You are a doctor at a free clinic, pretending to help people in need. This would be admirable, except for the fact that you steal pharmaceuticals and you sell them on the street. Your legs are attached to an elevator and your arms to the ceiling. Balance the numbers, using as few moves as possible. If you fail, the elevator will fall, tearing you in half. You feed off the addictions of the desperate and the destitute, perpetuating a cycle of addiction that is difficult to break. Well, let's see what your breaking point is.
— Carla Song's tape[src]
Hello, Solomon. You knowingly work for criminal organizations, concealing their profits by cooking the books. Now, you would say that you are just doing your job. I say you give criminals their ability to pollute the streets with drugs. You are attached to a cart set on a track. To free yourself, all you have to do is get to the other side of the room. As you can see, getting there will require some planning. You are so good at cooking the books, Solomon. Let's see how well you burn.
— Solomon Bate's tape[src]
You wanted so badly to be famous, to be in the spotlight. Well, seeking fame in these spotlights will only earn you a quick death.
— Michael Tapp's eighteenth tape[src]
Hello, Michael. You aided dirty cops in their drug cartel, telling yourself it was for money. The real reason, of course, was revenge. Revenge for a life of abandonment. You got more than you bargained for, driving your father to suicide. And yet, you've destroyed more lives than just his. Now your life rests in the sacrifice of a stranger. Below you is a man you have never met. For you to live, he must sacrifice what is left of his life. Can he look past his own greed and selfishness to save just one person? Let's find out. Live or die, Michael.
— Michael Tapp's nineteenth tape[src]
Hello, Michael. You've seen the corruption that pollutes the world. The gripping power of addiction. Not just to drugs, but to money and power. That addiction fuels evil, real evil, into everyone around it. Your test was to bring justice to those claiming to uphold the law. And you passed. You've proven that you can see beyond the lies that people wrap themselves in, past the meat and sinew, to the truth. What you do with that truth is your choice. We are quite similar, Michael. We both demand justice in an unjust world. So I'm giving you one last choice. You can take those files that your father collected and publish the truth in a newspaper that would be used to wrap fish the very next day. Or you can help people twentieth tape
— Saw II: Flesh & Blood


Campbell Iman's Trial

Hello, Campbell. I want to play a game. You flushed your own life down the toilet with your addiction to drugs. The sins of the father pass on to the son, who is also a drug addict. You no longer know if he is alive or dead. I can show you the truth. But you must shed some blood.
— Campbell Iman's first tape[src]
Light has the power to reveal what is hidden. But relying on it will obscure the path.
— Campbell Iman's second tape[src]
Here is a bullish man, who has his own test. He will try to eviscerate you with brute force. Try to stay out of his way. You cannot stand against his strength, but no man can defy gravity.
— Campbell Iman's third tape[src]
Your persistence is not surprising, Campbell. I know that you have cancer. You do not have long to live. You came here searching for the truth about your son, to spend you few remaining months with him. The truth is this: he is alive. He has passed his test. Now you must make a choice.
— Campbell Iman's fourth tape[src]
Above you is another of my subjects. He is about the same age as your son and you have never met him. But he has a long life ahead of him. The glass elevator at the end of the hall will only fit one. Now you must make a choice. Save yourself and watch someone die or sacrifice your life for his. Let the game begin.
— Campbell Iman's fifth tape[src]


Trivia

  • The tape recorder used by Jigsaw and his followers is a Panasonic RN - 305

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