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Dead by Daylight is an asymmetric survival horror game developed by Behaviour Interactive. It was released on Microsoft Windows on June 14, 2016, released on the PlayStation 4 and Xbox One in June 2017, and is scheduled for release on the Nintendo Switch on September 24, 2019. The game is played exclusively as a one versus four online multiplayer, where one player takes on the role of a savage killer, while the other four play as survivors, trying to escape the killer and avoid being caught and sacrificed to the Entity.

Alongside several original characters, the game also includes downloadable (DLC) characters from several horror franchises such as HalloweenLeft 4 DeadThe Texas Chainsaw MassacreA Nightmare on Elm StreetSawEvil DeadScreamStranger Things, and Silent Hill.

The SAW™ Chapter

CHAPTER VII: The SAW™ Chapter is the seventh Chapter DLC for Dead by Daylight. It was released on January 23, 2018 and included The Pig as a killer, David Tapp as a survivor, and the Gideon Meat Plant as a map.

Description

Life is the most precious thing we have. A gift we are given, but a gift some squander. We need to be alive and not just exist. This is where The Pig steps in - a teacher that provides those selected with an opportunity to appreciate life yet again. To fight for our own survival, or simply let go and die. David Tapp thinks otherwise. He believes that everyone is free to live their own life, without the threat of death in the shape of a trap. A seasoned detective that seeks The Pig - a search that brings him to the Gideon Meat Plant.

Puzzle me this...

They say that it’s good for the human race to solve puzzles, to make use of our highly developed brain. To get some of that “positive stress”. But there’s a limit. A lethal limit where blood gets involved and we create memories of something we rather forget. The Pig is the puzzlemaster, and we are the test subjects.

Characters

David Tapp

In-game Lore

Detective David Tapp was one of the good guys. His determination to see killers brought to justice and their victims avenged had led him through a long and respected career.

When he first saw the details of the Jigsaw case, it seemed like many others. More grisly and macabre, sure, but just another lunatic with a penchant for the over-dramatic, who would soon be behind bars.

A stroke of insight brought Tapp, and his partner Detective Stephen Sing, to an abandoned mannequin factory, where they discovered Jigsaw’s lair. They apprehended the man but he managed to escape before being unmasked, slashing Tapp’s throat as he did so. Leaving his partner, Sing went in pursuit but fell victim to a booby trap. Tapp had failed to go by the book on this one occasion, entering the lair without a warrant, and it had resulted in a Detective’s death. He was discharged from the force and left with a ruined throat and crippling guilt.

He channelled that guilt into an obsession: he would find the killer, stop the murders, vindicate himself, and avenge his friend and colleague. Following the evidence trail brought him to Dr Lawrence Gordon and he staked out the doctor’s apartment, sure that he would find some evidence of guilt.

Then he saw a stranger at Gordon’s window and heard gunshots. Tapp confronted him and the man fled, with the pursuit leading to an industrial building.

Tapp’s age caught up with him, A fight that he would easily have won in his younger days ended with Tapp taking a bullet to the chest. Slumping to the floor, he saw only failure. He had failed his partner and the other victims. Whoever the killer was, Tapp had been unable to stop him. More would die and it would be his fault.

He let the rage and guilt consume him and closed his eyes for the final time. Beneath him, the concrete floor softened. He dug his fingers into the ground, feeling dirt and leaves. Where his chest had been wet with blood, the shirt was now dry and the pain had gone. His eyes opened onto a darkened sky and the jagged, searching fingers of branches.

Screams echoed through the forest and a new determination filled him. His mind was clear for the first time in months. Victims needed to be avenged, killers thwarted. He didn’t know what this place was, but he was still a cop, and he always would be. He had a job to do.

David Tapp comes with 3 Perks that are unique to him and can eventually be taught to the other Survivors when progressing his character:

  • Detective's Hunch
  • Tenacity
  • Stake Out

The Pig

In-game Lore

When John Kramer, better known as Jigsaw, planned for his son to be born during the Chinese Zodiac’s Year of the Pig, he wanted it to represent fertility and rebirth; a new beginning for him and his wife, and the start of a charmed life for his son. But that plan was shattered on the night that a junkie broke into his wife’s clinic, hoping to score.

After this event resulted in the death of his unborn son, John finally caught up with the junkie, making him his first test subject, and the Pig was changed forever too. It became a representation of the disease that was rotting John from the inside, a reminder that we are just meat unless we elevate ourselves by our actions, by grasping life from the jaws of death. The Pig became a vessel, an agent of Jigsaw, conveying the subjects to their test. For some of those who emerged victorious, the Pig could still be a rebirth, into their new lives as apprentices, even disciples, of Jigsaw.

That was the case for Amanda Young, a troubled soul, whose life had been a catalogue of harm, both to herself and those around her. That changed when she faced, and bested, Jigsaw’s test. Deciding her life was worth something, she became devoted to Jigsaw’s cause, ready to take over when cancer consumed him.

But she became more dependent on John, her anguish at his impending death combining with a belief that their test subjects weren’t capable of saving themselves, of being reborn in the crucible of the games.

Seeing this, John presented her with another game, another chance to save herself, but Amanda let her rage and jealousy rule her actions. She failed the test and took a bullet as a consequence.

Bleeding out on the tiled floor, darkness engulfed Amanda’s vision, accompanied by a sound like creaking wood. Then she was in a forest, once more viewing the world through the eyes of a Pig. Trees surrounded her, their branches clawing at her from all sides. Waves of panic washed over her and she could hear her breath reverberating inside the mask.

Had she been damned, cursed to spend her days here, in this guise? Or maybe this was another test? Maybe she hadn’t failed at all? John always thought one step ahead of everyone else, planned for every eventuality, and he would never give up on her, surely?

Jigsaw may have gone but he had passed her onto another. A being for whom she would be The Pig again.

Ultimately, she saw now that she had been right in the choices she had made. The time for games was over. There was no chance of redemption for any of them. They were meat, and meat was destined to die.

Perks

The Pig comes with 3 Perks that are unique to her and can eventually be taught to the other Killers when progressing her character:

  • Make Your Choice
  • Hangman's Trick
  • Surveillance

Add-ons

  • Workshop Grease
  • Shattered Syringe
  • John's Medical File
  • Combat Straps
  • Video Tape
  • Utility Blades
  • Razor Wires
  • Last Will
  • Face Mask
  • Slow-Release Toxin
  • Rusty Attachments
  • Jigsaw's Annotated Plan
  • Interlocking Razor
  • Bag of Gears
  • Tampered Timer
  • Jigsaw's Sketch
  • Crate of Gears
  • Amanda's Secret
  • Rules Set No.2
  • Amanda's Letter

Minor/Unseen Characters

  • Cecil Adams
    • Amanda's boyfriend.
  • Gideon John Kramer
    • John and Jill Kramer's unborn late son, namesake to the Gideon Meat Plant.
  • Jill Tuck
    • John's wife.
  • John Kramer
    • Amanda's mentor, also known as Jigsaw.
  • Billy
    • John's Puppet

Realm

Gideon Meat Plant

Gideon Meatpacking Plant had long lain derelict before its original designer, John Kramer, moved back in, transforming it into the workshop where he would devise his many games, and the location where those games would play out. Surveillance cameras now cover every angle of the building, reporting the progress of test subjects to a bank of monitors: a grainy testament of life and death. In the workshop, hundreds of carefully-rendered plans hang from every wall. Half-completed machinery litters the worktops, next to the tools that helped create them. Mannequins are everywhere, their blank eyes staring impassively at their dismembered brethren, strapped into test rigs or already destroyed by successful trials. In many ways, the plant is unchanged: it still rings to the sound of buzz saws and sliced flesh; the drains still clog with congealed blood, fat and hair. The building’s occupants have always been dead meat, but now they have a chance at transformation; a chance to emerge back into the world, reborn as something better. And, if they fail? There’s always the drain.

The sickly glow of fluorescent lighting bathes the room where Jigsaw planned out his games. This place is the product of a fevered mind, desperately trying to complete their life’s work, their legacy, before their inevitable end. A place of creation and destruction, from which devices of death and rebirth were produced.

Below is the crucible itself; the location of so many tests and decisions. The smell of fear, blood and death has soaked into the brick walls. The corridors are a maze, disorientating the test subjects as they traverse the game rooms. And, at the heart, a bathroom, reverberating with the rattle of chains on tiles. A door is pulled closed and the room is plunged into darkness.

Realm Offering

  • Jigsaw Piece

Map

The Game

The sickly glow of fluorescent lighting bathes the room where Jigsaw planned out his games. This place is the product of a fevered mind, desperately trying to complete their life’s work, their legacy, before their inevitable end. A place of creation and destruction, from which devices of death and rebirth were produced.

Below is the crucible itself; the location of so many tests and decisions. The smell of fear, blood and death has soaked into the brick walls. The corridors are a maze, disorientating the test subjects as they traverse the game rooms. And, at the heart, a bathroom, reverberating with the rattle of chains on tiles. A door is pulled closed and the room is plunged into darkness.

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