Saw Wiki
Advertisement
Saw Wiki
This article is about the video game character. You may be looking for his movie series counterpart.

Where are you, Jigsaw? I won't play your game! I won't!
— Tapp shouts at Jigsaw.[src]

Detective David Tapp is a fictional character from the Saw franchise. He serves as the primary protagonist of Saw: The Video Game and a supporting posthumous protagonist in Saw II: Flesh & Blood.

He was voiced by Earl Alexander.

Contents

Biography

Early Life

David Tapp was a homicide detective who worked for the Metropolitan Police Department. He was the husband of Kara Tapp and the father of Michael Tapp. As a classic workaholic, Tapp developed an obsession with his work and therefore neglected his family. Eventually, he abandoned them when Michael was still a child, which resulted in a messy divorce. (Saw II: Flesh & Blood)

K2K

During his career, Tapp got involved in the investigation of a case of mass murder. K2K, a small street gang from 118th Street, tried to expand their territory and drug traffics and subsequently invaded the local Yakuza's territory. This invasion resulted in a brutal gang war, which came to an end when the Yakuza kidnapped and executed most members of K2K by shooting them to pieces. To demonstrate their power, the Yakuza lined up their corpses along 118th Street. While investigating the case, Tapp became acquainted with his future partner, Detective Steven Sing. (Saw II: Flesh & Blood)

The Bilson Murders

Tapp and Sing worked together again when they investigated another homicide case, the Bilson murders. Besides a well-functioning professional relationship, the two detectives developed a close friendship over the course of their joint work. (Saw II: Flesh & Blood)

Hit-and-Run

Sometime later, Tapp learned about a hit-and-run accident, during which a homeless man was hit with a car and died as the driver fled the scene without helping him. Although Jennings Foster, a crime scene investigator, tried to convince him otherwise, Tapp insisted on investigating the case. Eventually, Tapp found evidence pointing towards a man, who was subsequently sent to prison. (Saw: The Video Game)

Cecil Adams' Death

At some point in his career, Tapp got involved in the investigation of a serial killer case. The first victim was a drug addict named Cecil Adams, who died of blood loss after falling into a cage filled with razor wire. He had eight parallel cuts on his face, and a jigsaw piece had been cut from his shoulder, leading to the killer being nicknamed "Jigsaw" by Chief Henry Jacobs. (Saw II: Flesh & Blood)

Mitsuka Ito's and Ronnie Navarro's Deaths

Soon afterward, the remains of two other victims were found - Mitsuka Ito, a member of the local Yakuza, and Ronnie Navarro, a drug dealer and member of the Blood Eye Gang. The two of them were put in a trap, which consisted of a pulley system and several large barrels filled with sulfuric acid. Those were propped up above the victims, whose hands were strapped to ropes attached to the pulley system. If both of the victims pulled simultaneously, the pulley would've given them enough slack to reach the exit door. However, Detective Tapp assumed that something prevented them from working together. Eventually, both of them died when their bodies were spilled with acid. While the acid hadn't left much of their corpses, the jigsaw pieces cut from their bodies suggested that the murder was, indeed, another crime committed by Jigsaw. Assuming that the killings would go on, Chief Jacobs assigned Tapp to a task force along with Detective Steven Sing, Detective Allison Kerry, Detective Mark Hoffman, and Jennings Foster. (Saw II: Flesh & Blood)

Paul Leahy's Death

The next victim that was found was a drug addict named Paul Leahy. Jigsaw had chosen him to participate in one of his gruesome games because Paul had sliced his wrists earlier, not because of depression but rather to attract attention. Therefore, Jigsaw had taken him to a cellar. The back part of the basement area was fenced-in and, thereby, basically turned into a cage. This cage was almost entirely filled with razor wire. Upon examining the crime scene, the investigators found an audiotape, which Jigsaw had left for Paul. According to the tape, Paul was supposed to crawl through the razor wire to reach the exit door and save his life. However, the wounds he received in the process were so severe that he ultimately died of blood loss. As the circumstances of Paul's demise reminded him of Cecil Adams' death, Tapp told Detective Hoffman to check what kind of razor wire had been used for Paul's cage and the one in which Cecil had died. (Saw II: Flesh & Blood)

Mark Wilson's Death

Shortly afterward, the detectives were called to another crime scene. The victim, a man named Mark Wilson, had been trapped inside a dark room with the only light source being a single candle. Furthermore, he was injected with a slow-acting poison and was informed by an audiotape that the only antidote was inside a safe. To save himself, Mark had to find the correct combination among hundreds of numbers written all over the walls. However, Mark's body was slathered with self-made napalm. When walking around the room with the candle, Mark accidentally ignited the napalm, causing him to suffer a heart attack due to the thermal shock. While investigating the crime scene, the detectives found a penlight and immediately sent it to the forensic lab. Furthermore, Tapp informed Henry Jacobs about the audiotape, which implied that Mark had committed medical insurance fraud. As Mark was a client of Umbrella Health, the same insurance company used by the police department, and because Tapp wanted to focus on investigating the murders, he left it to the chief to deal with the matter. (Saw II: Flesh & Blood)

Amanda Young's Survival

Soon after Mark's body had been found, Amanda Young, a drug addict, came to the police station after escaping one of Jigsaw's games. After a doctor examined her wounds, she was interrogated by Detective Tapp. Amanda told him how she had woken up at an unknown location and found herself strapped to a chair. While she was unconscious, Jigsaw had put a mechanical device on her head, which was hooked into Amanda's upper and lower jaw. Amanda had received her instructions from a mechanical ventriloquist puppet named Billy, which spoke to her via a video recording. The doll described the device on her head as a "reverse bear trap," which would rip her mouth open if she didn't manage to free herself within 60 seconds. Therefore, she had to cut the key to the device from the stomach of her supposedly dead cellmate, Donald Greco. When the tape ended, Amanda successfully freed herself from the chair and ultimately obtained the key by disemboweling her fellow prisoner, who was, in fact, still alive at that point. Upon securing the crime scene, the police found the trap, whereas Donald Greco's body was missing. However, they positively identified him by investigating the blood evidence found at the place of his death. Back at the police station, Tapp thoroughly examined the vicious device until he didn't even need a key anymore to unlock it. (Saw: The Video Game, Saw II: Flesh & Blood)

Seth Baxter's Death

Sometime later, another victim of Jigsaw was found in a deadly trap. A man named Seth Baxter had been cut in half by a giant pendulum-shaped blade. It turned out that the man used to be the boyfriend of Detective Hoffman's sister, Angelina Acomb. During a domestic dispute five years earlier, Seth killed her and was sentenced to life in prison. However, he was released one month before his death due to a technicality. Because of Hoffman's personal connection to Seth, he asked Tapp for permission to avoid the crime scene. (Saw II: Flesh & Blood)

First Suspect

Shortly afterward, the forensic lab results came in, and the fingerprints on the penlight found at the scene of Mark Wilson's death were identified as those of Dr. Lawrence Gordon, a renowned oncologist. Tapp and Sing immediately went to the hospital where Gordon was working and took him to the police station for further interrogation. Eventually, he told the officers that he had assisted one of his medical trainees, Carla Song, in inserting IVs at the hospital as part of her education. Even though Carla confirmed his alibi, Detective Sing asked him to stay a little longer and listen to the interrogation of Amanda Young, whom they requested to repeat her testimony in Gordon's presence as they wanted to see his reaction. The doctor agreed and was visibly shocked as Amanda described her traumatic experience. After the interrogation, Gordon was allowed to leave. Nonetheless, Tapp still wasn't entirely convinced of the doctor's innocence and ordered Kerry to keep an eye on him. (Saw II: Flesh & Blood)

Hack Job

Around this time, Tapp's unit started getting bad press when a hack writer named Oswald McGillicutty openly criticized the forensics' work. He accused them of working sloppy as they hadn't found any useful evidence despite the increasing number of dead victims. To confirm the details of his story, he tried to call Tapp. However, the latter didn't get back to him as he deemed talking to McGillicutty a waste of time. Nonetheless, the unwarranted public criticism angered Tapp, and he was keen on getting McGillicutty fired. (Saw: The Video Game, Saw II: Flesh & Blood)

Observation of Amanda Young

Unwilling to deal with the press, Tapp instead focused on the investigation and sent Detective Hoffman after Amanda Young when she left the station. Hoffman followed her to the International District, where he saw her talking to a woman named Sarah Blalok. As he reported back to Tapp, they quickly learned that Sarah was a police informant. When asked about Amanda, she told the detectives that the latter came to her to ask her about Cecil's whereabouts, assuming that she was talking about Cecil Adams. Therefore, they put out an APB on him and went to his apartment. However, the landlord of Cecil's flat hadn't seen him in a while. (Saw II: Flesh & Blood)

Gideon Kramer's Death

When searching Cecil's apartment, the police found a brand new spiral notebook with only a few entries. Cecil had used the notebook to write down a confession. Sometime before his abduction and subsequent death, Cecil's girlfriend, who turned out to be Amanda Young, had suffered from severe withdrawal symptoms and convinced Cecil to rob a free clinic and steal the medical drugs. They drove to the clinic and entered the building when they suddenly came across a female doctor. Cecil threatened her with a pair of scissors, forcing her to open the door to the drug supplies. After she obeyed his order, Cecil told her to stand back. He quickly stole the medications and then ran back. Thereby, he accidentally slammed a doorknob into the doctor's stomach, who was pregnant at this time. As she saw the blood on her skirt, she slumped down and started to cry. When he realized what he had done, Cecil quickly fled. According to his notes, a person with a pig mask, whom he believed to be the woman, followed him ever since that night. Out of fear that she wanted revenge, Cecil had written his confession in case something happened to him.

By reviewing the incident reports, Tapp and his colleagues found out that there were six assaults on women and only one at a free clinic on the night in question. Therefore, they quickly identified Cecil's victim as Dr. Jill Tuck, who ran the clinic. Besides that, the pig mask mentioned by Cecil also caught Tapp's attention, as the Chinese Year of the Pig was celebrated in the International District during that time. (Saw II: Flesh & Blood)

False Alibi

Shortly afterward, Kerry reported back to Tapp after following Lawrence Gordon. While observing him, she had witnessed how Gordon and his trainee, Carla Song, spent about half an hour in the doctor's car. Although nothing sexual happened between them, this incident reinforced Tapp's doubts in Gordon's alibi and made him consider him their prime suspect again. When investigating him, Tapp found out that Gordon was mainly responsible for treating terminal patients. These patients included Campbell Iman, a drug addict suffering from a malign lymphoma, and Charles Carlyle, whom Lawrence diagnosed with an astrocytoma, a type of brain cancer that had entered a terminal state due to being diagnosed too late. Another one of his patients was the civil engineer John Kramer, who was diagnosed with a frontal lobe tumor. Assuming that this work was emotionally hard to deal with, Tapp wondered if it could've affected Gordon's state of mind enough to turn him into a killer. (Saw II: Flesh & Blood)

Jill Tuck's Interrogation

Later on, Tapp visited Jill Tuck in her apartment to ask her about the incident at the free clinic. Although she was still distraught by the loss of her unborn son, she answered his questions and even revealed to him that she had planned to call her child Gideon. When Tapp asked her about the father, Jill told him that it was a man named John Kramer. Due to her emotional state and her willingness to cooperate with the detective, Tapp immediately doubted that she was the killer. These doubts were confirmed when her alibi for the time of Mark Wilson's death proved to be accurate, as she had worked at the free clinic that night. (Saw II: Flesh & Blood)

John Kramer

When looking for information about John Kramer, Tapp found out that he was a successful civil engineer. His architectural firm was responsible for designing and building half the city skyline. However, John eventually got bored with this work and turned his attention to a new project. Along with his business partners, he founded Gideon, a foundation dedicated to property development for needy people. The company bought up abandoned real estate and renovated them into low-cost housing. John was voted Man of the Year for his philanthropic work. (Saw II: Flesh & Blood)

Suspects

As he reviewed his notes, Tapp also remembered that John was one of the terminal cancer patients treated by Lawrence Gordon. Although John had a motive for killing Cecil, Tapp deemed him an unlikely suspect due to his physical condition caused by his disease. He also theorized that John and Jill could've worked together but quickly discarded that idea as Jill had voluntarily given John's name to Tapp during her interrogation. Still not convinced of Lawrence Gordon's innocence, Tapp wondered if the doctor could've killed Cecil out of pity for the Kramers' loss or teamed up with Jill as they were enraged by the robbery. Upon further investigation, the detective compared the victims' names to a list of Jill's patients and found out that Cecil Adams, Paul Leahy, and Mark Wilson were treated at the free clinic. With their connection to the clinic, Amanda Young's addiction, and Mitsuka Ito's and Ronnie Navarro's involvement in drug crimes, the only victim who didn't have any connection to drugs was Seth Baxter, the killer of Detective Hoffman's sister. As more and more names were added to his list of suspects, Tapp considered the different possibilities, concluding that anyone could be the Jigsaw Killer. (Saw II: Flesh & Blood)

Jigsaw's Hideout

Sometime later, Tapp seemingly achieved a breakthrough in the investigation. By further examining the video found at the scene of Amanda Young's game, he spotted a graffito on a wall behind Jigsaw's puppet. This graffito was associated with K2K. Besides that, Tapp heard a fire alarm in the background and, therefore, checked the recent fire reports for the area. With Sing's assistance, he ultimately found out about a fire in a rear house close to an abandoned industrial building at 213 Stygian Street. Although they didn't expect to get a warrant, the detectives left the police station and went to the location. (Saw II: Flesh & Blood)

Steven Sing's Death

Minutes later, Tapp and Sing arrived and entered the building. Upon examining the location, they found the K2K graffito and recognized it as the same one from the video. When they searched the hideout, they suddenly caught a sound and discovered a man named Jeff Ridenhour strapped to a mechanical chair. However, when they heard a nearby elevator, they went into hiding. Moments later, Jigsaw arrived, disguised with a black cloak and hood. Tapp and Sing observed him as he approached Jeff and told him that he wanted to use him to test a bigger project. At this moment, the detectives left their hiding spot and aimed their weapons at Jigsaw. Jigsaw reacted quickly and activated the mechanical chair by stepping on a pressure button on the floor. Thereby, two drills started to approach Jeff's head from both sides. While Sing desperately tried to deactivate the contraption, Tapp held Jigsaw at gunpoint. Even though Jigsaw told them that the key to the trap was in a box next to Jeff, Sing couldn't find the right one in time as there were dozens of keys attached to the key ring. In the last nick of time, Sing saved Jeff nonetheless by shooting the drills. However, the shots distracted Tapp and allowed Jigsaw to slash his throat with a hidden blade and run away. Sing pursued him and shot him in a hallway, causing him to collapse. Thinking that he was dead, Sing approached his body and thereby stepped on a tripwire. This carelessness proved to be fatal as the wire triggered another trap, which caused Sing to be killed by four shotguns attached to a ceiling beam. Afterward, Jigsaw, who wore some kind of bulletproof body armor under his cloak, left the factory without any significant injuries. (Saw: The Video Game, Saw II: Flesh & Blood)

Internal Investigation

Tapp, who survived his injury, was saved later on, along with Jeff Ridenhour, after Jigsaw called an ambulance. However, he suffered a mental breakdown due to his role in Sing's death. As they had entered Jigsaw's hideout without a warrant, Tapp was put on probation. His firearm and badge were taken from him until the Internal Affairs Department finished their initial investigation. Furthermore, he was taken off the case by Chief Jacobs as Tapp was technically a victim now. Therefore, Kerry became the new leading investigator and informed Tapp about this when she visited him at the hospital. However, Tapp felt guilty for Sing's death and wasn't willing to accept Jacobs' decision. He tried to put Jennings Foster under pressure to get information on the progress of the investigation. To his dismay, Jennings held his tongue until they were interrupted by Kerry, who angrily told Tapp to let go of the case. (Saw: The Video Game, Saw II: Flesh & Blood)

Family Problems

Sometime after leaving the hospital, Tapp tried to call his ex-wife, Kara, to ask her why she didn't visit him. However, Michael answered the call. While talking to his father, he told him that he had trouble finding a paid position and asked Tapp for insider information on the Jigsaw case. Tapp got emotional and hung up the phone, as it was difficult for him to talk to Michael after abandoning him and his mother.

Nonetheless, Michael repeatedly visited him in his apartment shortly afterward. The two talked about Kara and Michael's job as he had become an intern at the newspaper he was working for. During his visit, Michael asked his father for some pomegranate juice. As he didn't have any at home, Tapp offered to go to the corner store. Unbeknownst to him, Michael used the opportunity and searched the apartment. Thereby, he found Tapp's files and an audiotape, which included a recording of Tapp confessing that he ignored proper police procedure when raiding Jigsaw's hideout. When Tapp eventually returned home, Michael was gone. He soon discovered that some of his files were missing but dismissed it as him becoming forgetful lately. (Saw II: Flesh & Blood)

The Article

Although Tapp tried to suppress the thought of Michael having stolen his files, these suspicions eventually turned out to be justified. Using the information from his father's files and tapes, Michael published a newspaper article about the raid on Jigsaw's hideout. In that article, he revealed that Tapp had acted contrary to duty when invading the lair without a warrant, which contradicted his earlier testimony. Furthermore, Michael cast him in a negative light when stating that all evidence in the building would've been worthless as they couldn't be used in court due to Tapp's improper invasion. (Saw II: Flesh & Blood)

Discharge

Following the article's publication, Tapp was discharged from the police force by Chief Jacobs. After losing his job, he spent most of his time on his couch at home and developed a drinking habit. Neglecting himself, the former detective soon lost track of time until he saw an old magazine covering the story of John Kramer, Jill Tuck's ex-husband and father of her miscarried child, Gideon. John was voted Man of the Year for his philanthropic work. Feeling ashamed of wasting his time with drinking and wallowing in self-pity while people like John and Jill spent their lives on helping others, Tapp became determined to bring Jigsaw to justice and end his games for good. Hoping to receive any information about the killer, Tapp repeatedly contacted Jeff Ridenhour. However, the latter couldn't answer his questions and eventually tried to commit suicide when the former detective didn't stop harassing him. (Saw II: Flesh & Blood)

Sarah Blalok

Sometime later, Tapp went to the corner store, where a blonde woman asked him if he could change some money. He quickly recognized her as Sarah Blalok, the informant who had told them about Amanda Young's search for Cecil Adams. They got into a conversation and eventually developed a friendly relationship. Although Tapp hadn't fully recovered yet, Sarah helped him feel better after the recent strokes of fate caused by Sing's death, Jigsaw's escape, Michael's betrayal, and Tapp's subsequent discharge from the police. (Saw II: Flesh & Blood)

Observation of Lawrence Gordon

Eventually, Tapp continued his investigation on his own. As he still considered Lawrence Gordon the main suspect, his distrust towards the doctor grew into a downright obsession. Tapp followed him on several occasions until the doctor eventually spotted him. When looking for another way to keep an eye on Gordon, Tapp remembered how Bernie, an officer who worked for the Metropolitan Police Department, had spoken about a freelance photographer named Adam. Bernie had suspected his wife of cheating on him. Therefore, he had hired Adam to observe her and find proof of her infidelity. Hoping that Adam could follow Gordon without raising his suspicion, Tapp eventually decided to call him.

While Adam took care of Gordon's observation, Tapp broke into the police station to get his files back. However, his former colleagues soon found out about the theft and concluded that Tapp was behind it. A few days later, he spotted a beat cop bursting open the door to his apartment when he returned home. However, as Tapp had the files in his car, the cops didn't find what they were looking for. Knowing that he had to keep a low profile, Tapp avoided being seen by the cop and began looking for a new place to stay. Eventually, he rented a run-down flat across from Dr. Gordon's apartment. (Saw II: Flesh & Blood)

Gideon

Besides observing the doctor, Tapp also concentrated on finding out more about Gideon, the charitable company founded by John Kramer. From the files he stole from Kerry's desk, Tapp learned that Gideon owned around eight city blocks and currently had three housing contractors on projects. In addition, some of the industrial buildings in the company's possession ran on the same sewer system. When delving into the matter, Tapp found out that the foundation consisted of three people - the civil engineer John Kramer, a lawyer named Art Blank, and an accountant named Solomon Bates.

Tapp's attempts to contact John Kramer remained unsuccessful, and nobody could tell him where he was. Likewise, Art Blank had mysteriously disappeared. Although no one certainly knew about his whereabouts, his secretary assumed that he was on vacation with his children. Therefore, Tapp focused on Solomon Bates, hoping that the latter would eventually lead him to his partners. Bates, who was responsible for taking care of Gideon's financial concerns, was a member and associate of Bates & Gregson, a small accountant firm.

One day, Tapp followed Bates from his home to his office, where he stayed for three hours. Afterward, he went to a residence on 124th Street. When Bates left the house again after an hour, Tapp noticed that the accountant had a different briefcase than before. To find out more about the person Bates had met, Tapp gave the address to a private investigator he knew. (Saw II: Flesh & Blood)

Observation of Joseph Poltzer

Upon doing so, Tapp learned that the house was legally owned by a vice cop named Joseph Poltzer. His colleagues generally disliked him due to his obtrusive, unfriendly, and annoying attitude. Albeit Tapp couldn't link him to Jigsaw, he considered the possibility that Poltzer supplied the killer with potential victims. Therefore, he bought a bugging device from a local spy shop and broke into Poltzer's apartment to install it on his phone. This way, he wanted to keep track of Poltzer's phone calls to see if he was in contact with Jigsaw.

Sometime later, Tapp was surprised when Poltzer met up with Carla Song, Lawrence Gordon's alibi for the night of Mark Wilson's death. She handed Poltzer a manila envelope with something bulky in it. Confused by Carla's connection to Gordon and Poltzer, he put her and the doctor under surveillance. However, despite some occasional hotel visits, Tapp didn't observe anything suspicious. (Saw II: Flesh & Blood)

Observation of Carla Song

Eventually, Tapp went to a free clinic where Carla worked to see what she did after hours. He hid in an empty closet and waited until the lights went out before following Carla to the pharmacy. From his hiding spot, he witnessed how she stole several bottles of drugs and put them in a manila envelope. After she left, Tapp looked at the bottles and saw that they had expired the week before. (Saw II: Flesh & Blood)

The Drug Cartel

Upon continuing his observation of Joseph Poltzer, Tapp found out that he met up with Chief Jacobs every night after work to give him big cash stacks. These meetings led Tapp to assume that Poltzer paid Jacobs so the latter would turn a blind eye to his criminal activities. Furthermore, he concluded that the alleged bribe money was the real reason why Jacobs had discharged him from the force.

However, one night, Carla Song, Henry Jacobs, Solomon Bates, and Joseph Poltzer all met up in the latter's house. By observing them, Tapp finally realized that all of them were members of a drug cartel. While Jacobs and Poltzer led the organization, Carla supplied them with drugs stolen from the clinic. The cartel's profits and activities were concealed by Solomon Bates. This revelation was a major disappointment for Tapp as he had wasted several months observing them, although none of them was connected to Jigsaw. Therefore, he returned to his previous suspects, looking for something he might have missed earlier. (Saw II: Flesh & Blood)

Zep Hindle

One night, Tapp finally made a shocking observation in Dr. Gordon's house when a man named Zep Hindle took Gordon's wife, Alison, and his daughter, Diana, hostage and held them at gunpoint. Believing that Zep was the Jigsaw Killer, Tapp stormed into the apartment and opened fire on Zep, while Alison grabbed the chance to free her daughter and escaped with her.

When the attacker fled, Tapp pursued him in his car to an abandoned industrial building. He followed him into the building and finally outran Zep in an underground tunnel network. The men engaged in another fight, during which the former detective quickly gained the upper hand by brutally battering Zep. However, during their scuffle, Tapp was shot in the chest, collapsed, and eventually passed out, allowing Zep to continue his way. (Saw: The Video Game, Saw II: Flesh & Blood)

Trial

While wandering through the hallways, John Kramer, the real Jigsaw Killer, found Tapp unconscious but still alive. He took him to the abandoned Whitehurst Insane Asylum, where he prepared a game for him. While doing so, he was aided by an accomplice nicknamed Pighead, who covered his face with a sinister pig mask. By forcing him to play one of his games, John wanted to cure Tapp of this obsession. While unconscious, John treated his gunshot wound and took the opportunity to hide a key inside his body. Besides Tapp, many other people were trapped at Whitehurst and needed the key to escape. After the surgery, another one of John's victims strapped Tapp to a wheelchair and took him to a toilet room somewhere in the asylum. Upon their arrival, he put a mechanical contraption on his head, which worked the same way as the trap used to test Amanda Young. (Saw: The Video Game)

First Test

Tapp wakes up in the trap

When Tapp eventually woke up, he started to panic and attempted to free himself from his restraints. However, he stopped doing so when a TV turned on in front of him. Jigsaw's mechanical ventriloquist puppet appeared on-screen and greeted him. The doll confronted Tapp with his obsession with apprehending Jigsaw and the sacrifices he had made in the process, such as Sing's death or the bullet wound caused by Zep Hindle. Thereby, it also introduced Tapp to his first test and reminded him of the device, which was hooked into his upper and lower jaw and would tear his head apart if he didn't manage to free himself in time. To illustrate the consequences that his failure might have, the trap's deadly function was demonstrated to him by another contraption, which destroyed the head of a mannequin on a chair right in front of him.

After the tape ended and the TV turned off again, Tapp got free from his chair and tried to remove the device. Although he didn't have a key, Tapp had spent much time examining the trap from the crime scene of Amanda Young's game while still working for the police and was, therefore, able to open it either way. Tapp quickly managed to remove the trap and threw it away, causing it to burst open only moments after hitting the floor. He angrily yelled at John that he wouldn't play this game but quickly realized that he had no other choice and tried to calm down. Meanwhile, he was observed by John over the surveillance cameras. (Saw: The Video Game)

The Bomb Room

Upon trying to escape, Tapp realized that the exit door leading out of the room was secured by a padlock, which required a three-digit combination to open. He soon discovered that the necessary numbers had been written mirror-inverted on the room's three toilet cabins' doors. Tapp closed the doors and then read the numbers by looking in a mirror on the room's opposite wall. With the right combination, 437, Tapp opened the door and continued his way. Thereby, he soon heard the voice of a man who screamed for help. Upon following his voice, Tapp entered another toilet room, where numerous nail bombs were hanging from the ceiling. Seconds later, the door slammed shut behind him. Through a metal grate, Tapp saw the screaming man in the adjacent room, who asked him what he had done. At this moment, another TV turned on, showing the puppet, which informed the men about their next test. Two control panels secured the doors to both of their rooms. However, to activate them, Tapp first had to find a fuse in one of the toilets.

Tapp in the bomb room

When the tape ended, a 90-second-timer started to count down. In a panic, the first man told Tapp that he had witnessed someone dropping the fuse in the toilet. The toilet, however, was full of used syringes. Therefore, the other man frantically encouraged Tapp to get it out. Eventually, Tapp managed to obtain the fuse and inserted it in a fuse box, which caused the timer to stop. Afterward, the men were able to open the doors with the panels. Upon doing so, the first man received a small electric shock and yelled in anger. He noticed that the floor in Tapp's path was covered in broken glass shards. However, he explicitly refused to give Tapp his shoes and showed himself rather ungrateful for his salvation. Afterward, he went on. (Saw: The Video Game)

Appreciate Your Life

Upon passing the path covered in broken glass, Tapp followed the same way as the other prisoner and thereby came to a dark hallway, which he could only illuminate with a lighter he had in his pocket. As he progressed, he heard a metallic sound, followed by the noises of someone who was running away. Seconds later, he stumbled upon a man's mutilated corpse. Unable to do anything for him, Tapp went on and eventually came to a fence. Behind that barrier were two men who argued with each other. One of them had one of Jigsaw's traps, a so-called death mask, locked around his neck and demanded the key from the other man. The second man, however, claimed that a cop named Tapp had it. Angered by this, the man with the mask brutally battered him until he lay lifeless on the floor. Seconds later, he noticed a ticking sound coming from the mask and also spotted Tapp on the other side of the fence. He approached him, screaming in fear, but ultimately died and subsequently collapsed when the mask, which was spiked with nails, closed in on his head.

Tapp finds the message

After witnessing this brutal scene, Tapp continued his way and soon came across another TV, which turned on right in front of him. Yet again, the puppet appeared on-screen and explained the reasons for Jigsaw's grisly games to Tapp, warning him that soon he would have to make some sacrifices to survive and leave this place alive. When the TV turned off again, Tapp saw the words "Will you appreciate your life?" written on a wall in red letters. He then continued his way and climbed up a ladder. As he was halfway up, he suddenly spotted Jigsaw's pig-masked accomplice, who ran towards him but was held back by a grate. Terrified by this, Tapp climbed up the rest of the ladder as quickly as possible. (Saw: The Video Game)

Ambush

Thereby, Tapp reached the surgical theater of Whitehurst. Upon doing so, he heard a woman's voice from the theater's lower level as she screamed for help. However, another fence prevented Tapp from getting to her. Furthermore, he couldn't see her due to a big, white curtain blocking his view. As he went further on the upper level, he found the corpse of another male victim of Jigsaw. Next to him was a tape recorder. Tapp learned from this tape that the woman was one of his witnesses and the "first victim of his obsession." The recording also told him that he could save her if he reached her in time.

The prisoner attacks Tapp

Eager to help the woman, Tapp went on. However, just as he went through another door, he was suddenly attacked from behind with a bat by the man he had saved from the nail bombs only a few minutes earlier. When Tapp asked him what he was doing, the man assured him that it was nothing personal but rather part of his own game and then advised Tapp to grab a weapon on his own. Just as Tapp got back on his feet, the man went to the next room and closed the door behind him. Through a grate, he witnessed how Tapp was attacked by a second prisoner, who was much more aggressive. Therefore, Tapp grabbed a metal pipe from a trashcan and defended himself by killing the attacker.

Moments later, another TV turned on in the room, where the first man had locked himself up. When the puppet appeared on-screen and mockingly laughed at him, he angrily yelled that his game was over as he had done what he had been told to do. Afterward, he attempted to leave the room through another door. However, when he opened the door and tried to leave, he was shot by a shotgun set up above the door. Unable to react fast enough, he was killed and fell to the floor before Tapp's eyes. (Saw: The Video Game)

The Key

Tapp finds the x-rays

Tapp searched the corpse of his attacker and thereby found a key to open the next door. Furthermore, he found a note written by Jigsaw, in which the latter told the prisoners that he had hidden a key inside Tapp's body, which could save all of them from their traps and their imprisonment at Whitehurst. As Tapp went on, he eventually entered a room with a bed and an x-ray of his chest. The x-ray showed the key inside Tapp's body and was marked with the words "Tapp is the key to your survival." Another written message confirmed Tapp's worst assumptions, as it told him that Jigsaw had hidden the key inside him while treating his gunshot wound received from Zep Hindle. (Saw: The Video Game)

The Right Body

Tapp went on and attempted to enter the main hallway. However, the door automatically closed before him as he approached it and couldn't be opened again without a key. Therefore, Tapp chose another way and thereby came across a dead man hanging between countless razor wire strains. In the room next to him was another audiotape left by Jigsaw, in which he tried to convince Tapp that not everyone saw his work as something evil, claiming that some people wanted to be tested or even created tests on their own.

Tapp finds the bodies

Tapp continued his way and reached an operating room. Through the fenced windows, he saw four men - Arney Faulkner, Jim Aumen, Marvin Johnson, and Tom Robinson - each one lying on an operating table and covered with a surgical drape. Shortly afterward, Tapp was able to open the door to the room by restoring the power. Over the loudspeakers, Jigsaw informed him that one of the bodies contained a key required to progress. However, he also warned him that there'd be consequences if he chose the wrong one. Another audiotape then told Tapp that Jigsaw hadn't placed the key himself. Instead, another one of his victims was ordered to do so and had to take action if Tapp searched the wrong body. By taking a look at some x-rays on the walls and the tags at the men's toes, Tapp quickly found out that the key was in the body of Arney Faulkner, who was, in fact, the only one of the four men who was already dead. With a scalpel from a table, Tapp cut open the body and obtained the key.

Moments later, a TV turned on in front of him, showing the woman trapped in the surgical theater. Tapp recognized her as Amanda Young, the first person who ever survived one of Jigsaw's games. She was, however, strapped to a medical chair. When Amanda woke up, she immediately panicked as Jigsaw, who concealed himself with a cloak and a hood, worked on the chair for some final preparations. Amanda told him that she had passed her test already. However, he responded that she didn't, as she still hadn't overcome her drug addiction and self-harming tendencies, which were the reason for her test in the first place. (Saw: The Video Game)

Freedom is an Illusion

Tapp went on with the key and soon returned to the door to the main hallway, which he could open now. When he entered the next room, he saw that the floor had collapsed, and only a single wooden beam provided a path forward. On the other side of the room was another prisoner with a reverse bear trap on his head. As he noticed Tapp's presence, he immediately yelled at him and tried to reach him by running over the beam. However, he quickly lost his balance, plunged into the abyss, and was impaled and killed by numerous metal spikes. Nonetheless, Tapp had no other choice but to try to walk over the beam as well. He eventually reached the other side of the room unharmed by keeping his balance and moving slowly and carefully.

After doing so, he found another door leading to the surgical theater. However, it was closed just like the one before. Furthermore, it was surrounded by several monitors, with the words "Can you rescue her, Detective Tapp?" appearing on the screens. While looking around to find another way, Tapp noticed a window with the word "Freedom..." written above it. However, as he approached it, a roller shutter slid down with the words "...is an illusion" on it. Realizing that Jigsaw merely tried to mock him, Tapp continued his path. Thereby, he came across a locked security gate. He had to find a coupler and had to put it in a circuit box nearby to open it. (Saw: The Video Game)

A Different Perspective

As he went on to find it, Tapp found a small black box with a message attached to it, which said, "Who am I?". It contained an excerpt from a partly blacked-out patient file of a 34-year-old man who was a patient at Whitehurst in 1998. According to the document, the patient was a highly intelligent man who suffered from a narcissistic disorder. However, there was barely any information that could help Tapp to identify the man yet. Therefore, he went on and climbed down a ladder to one of the lower floors. As Tapp entered an area resembling a morgue, another TV turned on on a table in front of him, showing Jigsaw speaking to Amanda. To Amanda's surprise, he informed her that Detective Tapp was on his way to save her. When the TV turned off again, the words "Darkness also illuminates," written on the same table, were revealed, as they had been written with fluorescent color.

Tapp in the morgue area

Tapp took a look around in the morgue and saw several nail bombs hanging from the ceiling. There were also numerous lockers with different symbols written on them. Furthermore, another audiotape told Tapp to look at the problem from a "completely different perspective" if he wanted to solve his next task. When he found a fuse inside a nearby cabinet, Tapp decided to follow Jigsaw's clues and used it to activate a panel, which caused some of the incandescent lamps in the room to burst. In the newly created darkness, Tapp saw several lines drawn on the walls with fluorescent color. From the right perspective, these lines looked exactly like a gun. Therefore, Tapp opened the locker with a pistol drawn on it and found the coupler he was looking for. However, opening the vault caused the timer of the nail bombs around him to count down. Therefore, Tapp fled from the room and quickly got out of the range of the explosion. Afterward, he returned to the security gate he had found earlier and used the coupler to open it. (Saw: The Video Game)

The Way to Amanda Young

After passing the door, Tapp continued his way to finally get his hands on the key to the surgical theater. As he went through the hallways, he was suddenly surprised by another prisoner breaking through a door before him.  The man was ready to kill him to get the key from inside his body. Tapp reacted quickly and bolted the door before the attacker could reach him. Additionally, he blocked it by shoving a large wooden crate before it. Having evaded the attack, Tapp went on and thereby came across a desk, where he found another audiotape and the badge of his late partner, Steven Sing. The tape reminded him of Sing's death and Tapp's interrogation of Amanda Young after her survival. Furthermore, he learned that the desk held the key to her chamber. Mourning Sing's death and feeling guilty for it, Tapp picked up his badge and took it with him as he went on.

He soon entered a room with another set of nail bombs. As their timer started to count down, the door behind Tapp slammed shut. His only way to escape was to open the next door, which was secured by another padlock, within 60 seconds. This lock required another three-digit combination. In a panic, Tapp searched the numerous file cabinets in the room and ultimately found a fuse. When he used it to activate the next panel, three TVs turned on in front of him and showed him the combination, one digit per screen. With the combination, 579, Tapp managed to escape the explosion in time. Just as he opened the door, the timer stopped to count down. In the next room, Tapp found a single key lying on a small table. However, as he grabbed it, the mysterious man with the pig mask suddenly broke through the next door in front of him and sedated him. (Saw: The Video Game)

Amanda Young's Salvation

When Tapp woke up again, he found himself lying on the floor directly in front of the door to the surgical theater, which he was now able to open with the key. As he went down a set of stairs, he found another TV showing Amanda, who tried once more to convince Jigsaw to free her, promising that she didn't tell the police anything about him and that she would overcome her drug addiction and her acts of self-harm. However, Jigsaw remained calm and denied her plea for freedom before leaving. As the screen went blurry again, the next door opened. Upon passing it, Tapp finally reached the surgical theater, just as the white curtain was lifted and revealed Amanda, who was still strapped to the medical chair and further panicked. Moments later, the next TV turned on in front of them. Jigsaw's ventriloquist puppet appeared on-screen and once more confronted Amanda with her previous misdeeds. Thereby, it also told her that only Detective Tapp could save her from her trap. Meanwhile, her arms were injected with poison by two syringes.

Amanda argues with Tapp

When the tape ended and the TV turned off again, Tapp sat down on a second chair and was injected with poison on his own by two needles piercing his neck. Between them was another large machine, which processed colored vials of the different antidotes. Tapp had to ensure that each vial was processed to the right chair: the red vials would cure Amanda while the blue vials would save Tapp. While Amanda further panicked, Tapp tried to administer all the colored vials containing the antidote to the correct side. Eventually, he managed to cure himself and Amanda of the poisons, and both of them were released from their chairs. As Amanda was still agitated, Tapp tried to calm her down. However, when she told him that she had seen Jigsaw and Tapp asked her who he was and what he looked like, Amanda got angry as Tapp was more interested in Jigsaw than the fact that the trap had almost killed her. Furthermore, she blamed him for having been tested again. Nonetheless, the two of them went on and continued their way together. (Saw: The Video Game)

Amanda Young's Abduction

Tapp and Amanda continue their way

As they went on, Amanda warned Tapp that they had to play by Jigsaw's rules if they wanted to escape the asylum. When he asked her why she was there despite having survived one of Jigsaw's games already, Amanda responded that she didn't learn her lesson in the killer's eyes. Furthermore, she made no secret of her aversion to Tapp and reminded him that Jigsaw was in control of everything now. Upon going down a staircase, they reached a door with numerous TVs placed around it, showing Jigsaw's puppet. Additionally, there was a tape recorder in a small box and the words "Find secrets buried in the basement" written on the wall. Once Tapp started the tape, the TVs switched to a live feed of Jennings Foster, strapped to a metal table underneath a giant pendulum-shaped blade. The recording told him that reaching Jennings in time to save him was his next test in this game. It also told Tapp to ask Jennings about the truth about the hit-and-run accident they both worked on earlier, indicating that Jennings had something to do with it.

Tapp witnesses Amanda's abduction

When the tape ended, the door opened, and Tapp and Amanda went on. After a few steps, another set of TVs turned on, showing Jennings. Upon waking up, he immediately screamed for help but was suddenly interrupted by Jigsaw. To his surprise, Jigsaw knew the truth about the hit-and-run accident. It was Jennings who had killed the homeless man while intoxicated. Afraid that Tapp might find out the truth, Jennings had manipulated the evidence and framed an innocent man, who was subsequently sent to prison. When Jigsaw confronted him with his crimes, Jennings showed no remorse and, despite his fear, angrily insulted his abductor. When the TVs turned off again, the next door opened. However, once Tapp passed it, it slammed shut behind him, separating him and Amanda. Moments later, Amanda was attacked and dragged away by the man with the pig mask, with Tapp being unable to help her. (Saw: The Video Game)

The Shotgun Collar

Forced to continue his way alone, Tapp went on. A few seconds later, he witnessed another prisoner behind a lattice gate, who desperately screamed and tried to remove a mechanical collar around his neck. However, he was killed when the collar suddenly detonated. The words "Innocent or guilty? Friend or enemy? Find the truth." appeared on numerous TVs positioned around the gate. Unfortunately for Tapp, he didn't have the key to open it yet and had to find another way. Thereby, he came across a barrel filled with acid. The next TV turned on, showing the puppet, which told him about a key hidden in the barrel. Having no other choice but to grasp at it with his bare hands, Tapp received the key, but only by suffering intense pain due to the acid.

However, the key wasn't meant to open the gate Tapp just came across but a second gate leading to the asylum's boiler room. As he went on and tried to get there, he quickly reached the next obstacle in his path. Hot steam came from a broken pipe with high pressure and blocked his way. Two TVs turned on above it, showing the puppet yet again, which told Tapp that he needed to obtain a valve wheel to shut off the steam. The only clue given to him was a message written on the wall, which said, "See the janitor about the steam." Therefore, he followed a direction sign leading to the janitor's office. However, when he passed another gate, he was attacked and subdued by the man with the pig mask from behind, who took him to a bathroom somewhere else in the building.

Tapp with the collar

When Tapp woke up again, he was initially dazed but quickly came back to his senses and started to panic when he realized that he wore one of Jigsaw's explosive collars around his neck. He desperately tried to remove it but ultimately had to accept that it was impossible. Therefore, Tapp decided to continue his path and tried to find a way out of the room. He saw some letters written on a mirror and the opposite wall. By looking at the mirror from the right perspective, he read the words "Darkness illuminates." Next, Tapp turned off the light and spotted the symbol of a key painted on a wall above a toilet cabin in the next room. He grabbed the key, which was hidden in the toilet among many used syringes. With this key, he was finally able to leave the bathroom.

Outside the room, he found the corpse of another one of Jigsaw's victims with a tape recorder in front of him. Tapp learned that his collar would be activated whenever he got too close to other victims in the asylum who wore the same kind of collars. His only way to survive was to either kill them or bring some distance between himself and the other victims. Only moments later, he would witness the function of the collars once again. A man attacked him in an attempt to obtain the key from inside Tapp's body. Tapp quickly closed a door in front of his attacker and bolted it, making it impossible for the latter to follow him. Afterward, Tapp ran away, and moments after moving out of range, the second man's collar detonated. (Saw: The Video Game)

The Valve Wheel

The puppet talks to Tapp

Tapp went on, and after a while, he finally reached the janitor's office. A message on a chart told him that the valve wheel he needed to shut off the steam was nearby. Shortly afterward, Tapp found it in the office and picked it up. However, on his way back, he encountered two other prisoners who wanted Tapp's key as well, forcing him to kill both of them in self-defense. When they were dead, Tapp went on and, after a few minutes, eventually returned to the path blocked by the steam. He attached the wheel to the designated position and shut it off. Thereby, the TVs above the pipes turned on once again, and the puppet congratulated him for solving his task while also warning him that other prisoners might use the same path. As Tapp was about to pass the pipes, he stumbled upon a man's corpse, who had died of severe, extensive burns and held another tape. According to the recording, the man had been told by Jigsaw to redirect the steam to slow down Tapp. The man, however, hadn't been careful enough and was therefore killed by the steam himself. (Saw: The Video Game)

The Steam Maze

Tapp went on to the boiler room and soon found his next obstacle, a maze consisting of different hallways. Hot steam coming from various pipes blocked the path forward. Tapp had to turn several valves in the correct order to find a way through it and move forward little by little. Upon doing so and by following several white arrows painted on the walls, he quickly managed to reach the end of the maze and finally made it to the boiler room. (Saw: The Video Game)

The Boiler Room

As he entered it, a written message informed him that he had reached the heart of the boiler room. However, he wasn't there alone. Another prisoner was there with a large metal box on his head. Due to the contraption, he couldn't see anything and had to rely on his hearing. In a panic, he began to flail around and tried to locate Tapp to kill him and obtain the key from his body. However, by setting up several traps with various components he had found throughout his game, Tapp managed to kill his opponent.

Afterward, he entered an adjacent room, where he found a small box standing on a table. This box contained the key, which he needed to reach the place where Jennings Foster was trapped. However, as he picked it up, the puppet, which appeared on another set of TV screens, told him to hurry up as the pressure from the pipes around him rose dramatically. Just as the tape ended, a timer of two and a half minutes started to count down. Therefore, Tapp quickly ran all the way back while the pipes around him began to blow. After he reached the door to Jennings, the boiler detonated behind him and destroyed most of the area. (Saw: The Video Game)

The Furnace Room

With the key from the boiler room, Tapp could finally open the door, which he had found shortly after Amanda's abduction. As he followed the direction signs to get to the furnace room, he came across another TV, which showed Jigsaw, who talked to Jennings in his trap. Upon being confronted with the hit-and-run accident, Jennings desperately tried to play it down by stating that no one would have missed the homeless man anyway, as he had no family. He also attempted to justify that he wrongfully incriminated an innocent man, saying that it was necessary to protect himself. His prevarications, however, didn't convince Jigsaw to release him. Instead, he left him behind as Tapp was about to arrive for the next part of his game.

Tapp moves the pigs out of the way

Tapp continued his way and came across another message on a wall, which told him to "Push and pull your way forward." In the next room, he found several rotten pig carcasses hanging from large meat hooks. Tapp had to move them in the right way to clear the path and move on. Thereby, he came into a room, where another victim of Jigsaw was released from a cell. Like the one in the boiler room, this man couldn't see due to a metallic contraption on his head. However, he was just as aggressive as the other prisoners and flailed around in his attempt to kill Tapp. Therefore, Tapp killed him instead and retrieved a key from his body. With this key, he was able to open the door to the furnace room, where he finally found Jennings Foster, still chained to the metal table underneath the pendulum, which was lowered down at regular intervals. (Saw: The Video Game)

Jennings Foster's Salvation

When Tapp entered the room, the next TV turned on in front of them. Jigsaw's puppet appeared on-screen and once again confronted Jennings with his previous crimes. Thereby, it also told him that only Detective Tapp could save him from his trap. Positioned around the table were three panels with gears. Tapp had to connect them by putting more additional cogs of varying sizes between them. If one series of gears were connected successfully, the pendulum would return to its original position, thereby granting Tapp more time to finish the task.

Tapp finds Jennings in his trap

When the tape ended and the TV turned off again, the pendulum blade suspended above Jennings started to swing back and forth. While Jennings further panicked and yelled at Tapp to hurry up, Tapp tried to connect the gears on the three panels around the table. Eventually, he successfully did so in time, and the pendulum abruptly came to a standstill. Seconds later, the blade suddenly broke away from its holding mechanism and fell right between Jennings' legs, barely missing him. Afterward, Jennings was released from his shackles and stood up from the table. While Tapp tried to calm him down, Jennings angrily yelled at him and insulted him as Jigsaw had only abducted him because Tapp was obsessed with catching him. These accusations resulted in a brief argument between them, during which Tapp confronted Jennings with the accident years earlier, which the latter once again tried to play down. Afterward, he went away to find a way out on his own and left Tapp behind. (Saw: The Video Game)

Blindsight

Tapp has to choose a way forward

Forced to continue his way alone again, Tapp soon entered another room with several nail bombs positioned all around him. A TV turned on, standing on a table between two doors, one with the word "Sighted," the other with the word "Blind" written above it. The puppet explained to Tapp that both ways would allow him to move forward, while each of them posed a different threat. The left path would enable Tapp to progress through the area while being able to see. However, he would have to evade several traps and obstacles in his way. If Tapp chose the right way instead, he had to bypass several explosive barrels all around the hallway while relying on the weak light sources he had available, such as a firelighter or a camera. Thereby, he had to be careful so the barrels wouldn't detonate. Eventually, Tapp was able to pass this test before the 3-minute-timer expired and the nail bombs detonated. (Saw: The Video Game)

The Utility Room

After escaping the bombs, Tapp found a door leading to the utility room. However, as it was locked, he went upstairs instead, where he came across another security checkpoint. To pass it, he had to restore the power first, which could only be done in the utility room. Tapp found the key in a toilet filled with syringes in another washroom nearby and returned to the door.

As he entered it, he realized that the entire room was partly underwater. Moments later, the door slammed shut behind him, and another video recording of Jigsaw's puppet explained his next task to him. There was a corpse hanging from a chain and wrapped in several electric cords. The body was slowly lowered down by a winch and would eventually kill Tapp once it touched the water and thereby energized it. Tapp's only way to escape was to open the cage, where the body was located, and reroute the power within three minutes. The cage door, however, was secured by a combination lock.

When the tape ended, Tapp quickly searched the entire room. Thereby, he saw fragments of numbers painted all over the walls and columns. From the right perspective, the former detective was able to find the right combination, 435. Furthermore, he had to look for another coupler, which he eventually found in another storage locker. After obtaining both the correct numbers and the coupler, Tapp opened the cage and manipulated the fuse box. Thereby, he rerouted the power and escaped the room in time. (Saw: The Video Game)

The Grave

Upon returning to the checkpoint gates, Tapp came across a TV, which showed Melissa Sing, his late partner's widow. Following Detective Sing's death, Melissa suffered from severe depression. Unable to cope with her grief, she began to neglect herself and her son, Franklin, and blamed Tapp for her crisis as she deemed him responsible for Sing's demise. Due to the child neglect and Melissa's hatred for Tapp, Jigsaw had chosen her to participate in Tapp's game and put her in another gruesome trap. Melissa was forced to stand between two metal plates equipped with numerous rotating saw blades with her hands strapped behind her back. When she woke up, she was greeted by Jigsaw and immediately insulted him, accusing him of having killed her husband. However, Jigsaw defended himself, stating that the trap that killed Sing could've been easily disabled by police procedure if Tapp hadn't ignored it. These words further fueled Melissa's hatred for her late husband's partner.

Tapp then went on and passed the checkpoint. However, upon doing so, another set of TVs turned on, showing a man digging a grave with the name of Steven Sing written on the tombstone. As Tapp further proceeded through the decayed hallways, he reached another locked door. While trying to find a way to open it, he came across another prisoner. Just as he noticed him, the man shot himself in the head, apologizing to Tapp as he had only one bullet left. Afterward, Tapp examined the next room. Suddenly, he was locked up, and toxic gas was passed into the room. However, Tapp managed to shut it off by repairing a valve and then left the room with a coupler, which he used to restore the power and thereby opened the previously locked door. As he went on, he eventually found another audiotape left by Jigsaw, which confronted him with his role in Sing's death and the effect his decision had on the life of the latter's family, especially his wife, Melissa.

Tapp eventually entered a small yard. Moments later, he was attacked by another prisoner, who threw Molotov cocktails at him from a canopy. However, Tapp was able to kill him before he could set the yard on fire. As he looked around the area, Tapp witnessed another prisoner through a window in a room above him, who was brutally strangled by Pighead. After watching the disturbing scene, Tapp climbed up a ladder to the canopy and reentered the building. He came across the message "Your late partner holds the key" written on a wall while proceeding through the next hallways.

Tapp enters the graveyard

Afterward, Tapp finally reached the asylum's cemetery and was informed by Jigsaw to look for the key in Sing's grave. As he entered the yard, he witnessed two men who initially fought each other but chose to attack Tapp instead once they noticed his presence. When both of them were dead, Tapp began to search the graveyard and saw that a small box was standing on each tomb, each connected to a nail bomb. Knowing that they would detonate and that he could only open the box on Sing's grave, Tapp looked for his partner's tomb and eventually received the key to the Cedar Ward. (Saw: The Video Game)

The Cedar Ward

Just as he found the key, Jigsaw gave him the next clue, saying that he had to "find the angel" to save Melissa's life. Afterward, Tapp immediately entered the ward. While looking for the next clue, he went into a hallway, which contained the holding cells for Whitehurst's highly aggressive and violent patients. As he entered, the door was locked behind him and a timer of two and a half minutes, which was connected to several nail bombs yet again, started to count down. To escape, Tapp had to find the combination for a padlock securing the exit door. However, he wasn't alone, as another prisoner was in one of the cells, wearing a metal box on his head. Tapp lured him out of his cell and then went in himself as there was a peephole in the wall. He saw the numbers 838 written on the opposite wall of the adjacent room by looking through it. Therefore, Tapp was able to escape the area and locked the door behind him. The word "Patience" written on the wall told him that he had to wait until the bombs detonated, which he did, as the door was able to withstand the explosion.

Following the detonation, Tapp returned to the hallway, where the bombs had partly destroyed a decayed wall. However, he could get into another toilet room by climbing through a hole, where he found the next key in a toilet filled with syringes. With this key, Tapp opened the door to the stairs leading down to the next room. As he went in, he saw the message, "You ended his life. Who saved yours?" written on the wall and a tape recorder lying underneath it. The tape contained a recording of an emergency call made by Jigsaw on the night of Sing's death. Due to this call, Tapp was found in time and could be saved after being injured by the killer.

Furthermore, several documents were hanging on the walls, including newspaper articles written by Oswald McGillicutty, whose publications had ruined Tapp's reputation after Sing's death. However, there were also official documents and a recording of a voice mail from Elizabeth Harris, the school counselor of Melissa and Steven Sing's son. From these documents and the recording, Tapp learned about Melissa neglecting her son due to her depression. Elizabeth Harris had sought talks with Melissa as Franklin had come to school unfed and with dirty clothes. However, Melissa didn't respond to her call, which caused Elizabeth to report the situation to the County Office of Child Protective Services.

As Tapp left the room, he was surprised by Pighead, who tried to attack him but was held back by several planks blocking his way. Therefore, Tapp was able to go on unharmed. He then went down another staircase and found another audiotape left by Jigsaw. The recording confronted him once more with the consequences his own decisions had for others, telling him that he wasn't any better than the killer he pursued. However, this didn't affect Tapp's decision to stop him. Therefore, he went on and thereby came across a locked door with several TVs positioned around it. On the screens, the words "Fallen Angel's Wings" appeared. As Tapp looked around, he saw several rooms, each one containing the statue of an angel. However, only one of them attracted his attention as it was the only one without wings. Realizing the true meaning of Jigsaw's previous clues, Tapp destroyed the statue, which turned out to be hollow and contained the key to Whitehurst's chapel. As he was about to open the door surrounded by TV monitors, Melissa appeared on the screens. She demanded to see her son when Jigsaw reminded her of how she had neglected him after Sing's death. Once again, Melissa blamed Tapp for her misery, expressing her hate and her desire for him to suffer. (Saw: The Video Game)

The Chapel

When the feed ended, Tapp passed the door and encountered another hostile prisoner. The man carried a small, cubical glass box with an explosive inside it. He had to cling to the explosive as the cube would detonate if he dropped it. Like the other prisoners, he desired to get his hands on the key in Tapp's body and immediately attacked him. Once again, Tapp was forced to use lethal violence and killed the man. Afterward, he searched his body and found a coupler which he used to close a circuit in another fuse box and thereby opened the next door. Another TV showed Melissa, who tried to convince Jigsaw that Tapp was, indeed, the one responsible for her and Franklin's situation. Jigsaw, however, merely told her that Tapp was the only one who could save her. Afterward, Tapp finally reached the run-down chapel. (Saw: The Video Game)

Melissa Sing's Salvation

Upon entering the big hall, he found Melissa, still trapped in Jigsaw's vicious device. Moments later, a TV turned on in front of them. Jigsaw's mechanical ventriloquist puppet appeared on-screen and once more confronted Melissa with her hatred and depression. It told her that the plates before and behind her would snap shut unless Tapp could save her. Therefore, it instructed the latter on how to do so.

When the tape ended and the TV turned off again, the saws attached to the plates were activated and began spinning. Melissa frantically yelled at Tapp to hurry up while he tried to shut off the machine. He had to deactivate the blades by placing a magnetic cube in the correct circuit. Failing to avoid shorting out the batteries holding the plates with the saws in place would result in both plates slamming shut on her. Eventually, he was able to accomplish his task, and Melissa was freed from her restraints. As she was still afraid, Tapp tried to calm her down. However, Melissa told him not to touch her and once again accused him of being responsible for Sing's death. Furthermore, she claimed that she wished he wouldn't have saved her. Tapp defended himself, stating that he would've taken Sing's place if possible, and then went on. (Saw: The Video Game)

The Pine Ward

Melissa followed him to the Pine Ward, but after only a few minutes, she left him again, stating that she couldn't forgive him and that he deserved this game. As she locked the door behind her, Tapp could not follow her and, therefore, went on alone. Thereby, he came across the next set of TVs and was told about the next victim, Oswald McGillicutty, who had destroyed his reputation after Sing's death. To reach him, Tapp had to find pieces of a puzzle, which would allow him to progress further.

After a while, he entered another room with several nail bombs all around him. Jigsaw told him to search the adjacent rooms as one contained the means necessary to prevent the explosion. As the timer began to count down, Tapp noticed a reversely written number on the door and closed it to see it in the mirror correctly. As the number was 207, Tapp went to the room with the same number, a padded cell, where he found numerous articles written by Oswald McGillicutty as well as a strange box. This box contained the first bag full of puzzle pieces that Jigsaw had told him about. As he took them, the timer of the bombs stopped to count down further. (Saw: The Video Game)

The Oak Ward

Tapp was about to leave the bomb room with the pieces in his possession. Another video of Jigsaw's puppet congratulated him for finding them while also telling him that the second bag was hidden in the Oak Ward. Tapp went on and entered another hallway, where he saw a big hole in the floor. Another TV turned on as he jumped down to the lower level, showing Oswald strapped to another trap that could break his back and limbs by bending them backward. While Jigsaw finished his work on the deadly contraption, Oswald woke up. Upon seeing his abductor, he angrily yelled at him and attempted to threaten him. However, he stopped and started to panic when he realized that the man was, in fact, the Jigsaw Killer.

Tapp, about to encounter his next enemy

Tapp went on and proceeded through another number of different rooms and hallways until he suddenly came across a prisoner, who ruthlessly smashed another man's head with a nail-studded baseball bat. As he noticed Tapp's presence, he immediately attacked him as well. However, just as before, Tapp was able to overpower his opponent and killed him in self-defense. He then continued his way and faced several more dangers and obstacles, such as blocked doors, barricades, and more enemies.

Nonetheless, he ultimately managed to find the next tape. The recording reminded him of how Oswald McGillicutty had ruined his reputation by purposefully badmouthing him in his articles. However, it was still Tapp's task to save him. To do so, he had to find the remaining pieces of the puzzle and then return to this room to assemble it and open the door.

Tapp proceeded further to the Oak Ward when he came across another TV. The feed showed Oswald, who tried to persuade Jigsaw to let him go, claiming that his articles had helped Jigsaw spread his message. However, Jigsaw told him he couldn't free him and instead confronted him with his vendetta against Tapp. When he asked him for the reasons for his smear campaign, Oswald admitted that he wanted revenge on the former detective for not giving him information about the Jigsaw case. As Tapp went on, he finally reached the ward but was locked up in another room with nail bombs. However, his way out was blocked by several pig carcasses hanging from metallic carts. He could only escape the room in time by pulling and pushing them in the correct order and direction. As he did, he reached the next area with a message written on the wall, saying, "Rigid arms contain the code." In the room, there were several mannequins as well as dozens of numbers written on the walls. However, by turning on some spotlights, Tapp found out that the mannequins' shadows on the walls pointed at the combination, 206. Upon solving this riddle, the next recording of Jigsaw's puppet started to play.

Tapp watches Oswald in his trap

As he made his way back, he was locked up in another room when deadly gas was passed into it. As before on an earlier occasion, Tapp turned off the gas by repairing a valve and continued his way. Thereby, he came to a previously locked door, which he could now open with the newly found combination. Inside, Tapp found the second and last bag of puzzle pieces. Upon going back, he came across yet another TV, which showed Oswald, who was interrogated by Jigsaw. Tapp then reentered the room where he had to assemble the puzzle, which depicted Jigsaw's puppet. After completing it, he passed the next door. (Saw: The Video Game)

Oswald McGillicutty's Salvation

Inside the next room, he finally found Oswald. Moments later, another TV screen turned on. Jigsaw's ventriloquist puppet appeared on-screen and once more confronted Oswald with his sensationalism and hate campaign against Tapp. Thereby, it also told him that the trap he was strapped to would bend his limbs and midsection backward and kill him if Tapp didn't save him within four minutes. Eventually, Tapp received his instructions on how to do so.

Oswald in the trap

When the tape ended and the TV turned off again, the contraption was slowly set in motion. Oswald frantically yelled at Tapp to hurry up while the latter tried to shut off the machine. To free Oswald, he had to reverse the trap's electric motors by bypassing three circuit panels on the walls. Eventually, Tapp managed to accomplish his task in time, resulting in Oswald being released from the device unharmed. After his salvation, he accused Tapp of having let Jigsaw escape. However, he ultimately admitted that he was wrong when he suspected Tapp. Tapp asked him what Jigsaw looked like, which Oswald couldn't answer. In an attempt to escape, both of them went on and continued their way together. (Saw: The Video Game)

Oswald McGillicutty's Death

As they made their way through the next ward of the asylum and looked for Jigsaw's next clue, they came across a ladder and climbed up. Oswald suggested separating as it would increase their chance to find the exit faster. When he entered an adjacent hallway, he accidentally stepped on a tripwire and noticed two large blades to the right and the left of the door. However, before he could react, the blades rushed towards him and killed him right before Tapp's eyes. (Saw: The Video Game)

Desired to be Tested

Tapp on his way to the second floor

Unable to do anything for him, Tapp left his body behind and went on alone again. Thereby, he found another audiotape, which told him about the next victim, Obi Tate, who was trapped in the crematorium. However, Tapp also learned that Obi was there of his own free will and desired to be tested by Jigsaw. As Tapp passed through the next door, he witnessed Pighead, who dragged a screaming man away but didn't notice Tapp, who continued his way. To get to the crematorium, Tapp first had to reach the second floor, which he successfully did after facing several obstacles. Once he reached the second level, a door secured by a combination lock blocked his path forward. However, Tapp found the combination in the next room, where the correct numbers, 628, were revealed to him by a slide projector.

After passing the door, Tapp jumped through a hole in the floor and thereby returned to the lower level. As he did, he came across a set of TVs, allowing him to witness the madness of Obi Tate. When Obi woke up inside a furnace and was greeted by Jigsaw, he was happy and expressed his admiration for his work, reaffirming his wish to participate in one of Jigsaw's games. However, the latter asked him what the point of his game was if he wasted his life looking for a way to be tested. (Saw: The Video Game)

A Surgeon's Hand

As Tapp went on, he read the message "Cut by a surgeon's hand" on a wall. A note left by Jigsaw told him that a surgeon's hand held the key to life. Therefore, Tapp set out for the surgery. Upon doing so, he came across another message reading, "X marks the spot." Shortly afterward, he found the "X" painted on a wall above a hole in the floor. Tapp climbed down and discovered a frozen hand in a box, holding a key.

When he picked it up, Jigsaw spoke to him over the loudspeakers, advising him to incinerate the hand as it was the only way to retrieve the key from its grasp. Additionally, another door was opened near the message which had told him about the hand. As Tapp went on, he was suddenly attacked by an enemy, who wore another metal box on his head and couldn't see him. Therefore, Tapp was once more forced to use deadly means to defend himself. Afterward, he went on and was surprised by Pighead, who stood behind a lattice gate and stared at him before he went on. At the same time, another TV turned on, showing Obi in his trap. Obi asked Jigsaw about the rules of his game and how he was supposed to free himself. To his dismay, Jigsaw told him that he wasn't able to save himself. Instead, Obi had to rely on the help of Tapp to get out of the crematorium alive.

Afterward, the gate opened, allowing Tapp to continue. Moments later, he found himself in another room, surrounded by several nail bombs. At the same time, a countdown of three and a half minutes was started. To open the next door and escape the room, Tapp had to find two couplers and use them to activate two circuit boxes. Despite the limited amount of time, Tapp once more accomplished his task and escaped the room before the bombs exploded.

Upon his escape, another set of TVs allowed him to see Obi. Disappointed by the turn of events, Obi begged Jigsaw for another test, stating that he wanted to feel the pain of going through it on his own. Jigsaw responded that he first had to be saved by someone else to learn the true meaning of his games. Ignoring Obi's attempts to convince him otherwise, Jigsaw ultimately left him behind for his game to play out. Afterward, Tapp had to activate two more circuit boxes to escape a room full of bombs. This task proved to be more complicated than the first time as he had to face numerous additional threats, such as an aggressive prisoner and a passage blocked by poisonous gas. However, he managed to open the next door as well and escaped once more.

He found the next audiotape behind the door, lying in a box on a small table. The recording informed him that Obi was right ahead of him. Afterward, the door opened, enabling Tapp to enter the crematorium. There, he put the frozen hand in a furnace, causing it to melt, and then took the key left by it. With this key, he opened the final door and reached the oven, in which Obi was trapped. (Saw: The Video Game)

Obi Tate's Salvation

As he approached him, a TV turned on in front of them. The ventriloquist puppet appeared on-screen and once more confronted Obi with his desire to be tested by Jigsaw. Besides that, it also told him that he would be burned alive due to the increasing heat, with Tapp being his only hope of salvation.

When the tape ended and the TV turned off again, the furnace started to heat up. Therefore, Tapp tried to reroute the gas lines leading to the burners of the oven. Eventually, he finished his task and thereby opened the furnace's door, enabling Obi to escape. However, Obi wasn't grateful for his salvation and instead angrily yelled at Tapp, whom he accused of having ruined his game. To Tapp's surprise and shock, the young man had put up a newspaper ad to contact the killer as he desired to be tested. This attempt turned out to be successful, and Jigsaw had told Obi to come to Whitehurst. Even though Tapp was shocked and called him crazy, the men went on and continued their way together. (Saw: The Video Game)

A Gift

When they passed a hallway, they found another audiotape on a table. The recording informed Tapp about the next victim he had to save, a man who had attempted to commit suicide and was therefore abducted by Jigsaw. After that, he and Obi went up a stairwell when Obi suddenly confronted Tapp with his obsession with stopping Jigsaw. As he saw his games as a gift and a way to salvation, he merely believed Tapp to be ungrateful and blinded and decided to leave him. However, Tapp didn't bother following him and instead continued his way to reach the end of his game. (Saw: The Video Game)

The Path of Light

Shortly afterward, Tapp reached Whitehurst's theater and went up another stairwell to a walkway from where he could see the stage. The next tape left by Jigsaw told him that he had to use light to continue. However, the bulbs of two of the spotlights were missing, making it Tapp's next objective to find them. Therefore, he went back down the stairs and through a hallway. As he passed another checkpoint, a TV turned on above him, showing a man whom he recognized as Jeff Ridenhour, the man Tapp and Sing had saved on the night of Sing's death. As this interruption had prevented Jigsaw from testing Jeff, he saw Tapp's game as an opportunity to make up Jeff's test. After having been abducted and taken to Whitehurst, Jeff was strapped to a metal platform in a standing position. Behind the platform was a machine with several long, thin, pointy metal spikes that could impale his body. Upon waking up, Jeff immediately panicked when he saw Jigsaw. When asking him if he hadn't suffered enough already, Jigsaw confronted him with the fact that Jeff had attempted to commit suicide twice before, promising that he would know the value of life the closer he came to losing it.

Tapp went on and entered a large hall. On the floor, he read the words, "To the left and the right, down each path is the light." Tapp then went to the staff housing. Upon passing the next security checkpoint, he saw Jeff once again on another TV screen. Jeff told Jigsaw that Tapp had kept harassing him after escaping from his hideout to get information about the killer. This frequent harassment was also the reason for his second attempted suicide as Jeff saw no other way to escape his situation. Jigsaw, however, told him that he'd learn soon that there was no escape. Afterward, Tapp went on and came across another message written on the wall, saying, "A nab's obsession can lead to ruin."

He then went up a stairwell and found the next door secured by a combination lock. Therefore, he went down another stairwell again and entered a utility room. He looked into the next room through a small hole in the wall, where the message "I know you are looking. Come to room 204." was written on the wall. As it turned out, 204 was also the combination of the lock, which allowed Tapp to enter the women's wing. In room 204, he finally found the first bulb in a box. However, upon taking it, deadly gas was passed into the room, and once again, Tapp had to repair a valve to survive. Over the loudspeakers, Jigsaw told him to look for the second bulb in the cafeteria.

Tapp faces the horrors of Whitehurst

Tapp went back to the hall with the inscription on the floor and went down the other hallway. As before, he had to pass a security checkpoint and then reached another door with a combination lock. Next to it, another set of TVs turned on. Jigsaw asked Jeff if he genuinely wanted to die, which the latter negated. Therefore, Jigsaw confronted him once more with his second attempted suicide after escaping his first trap. To defend himself, Jeff blamed Tapp for having caused him to make this decision. After the TVs turned off, Tapp tried to open the door. He returned to the checkpoint to find the combination and noticed three TVs, each with a number on its screen. With the combination, 038, Tapp opened the lock and continued his way.

Moments later, Tapp reached the cafeteria. However, as the door was blocked, he had to find another way around. While making his way through several rooms, he found the entrance to the freezer, which was locked. In the next room, the words "Feed the grinder to get the key." were written on the wall. Tapp then went down a stairwell, where he saw several pig carcasses hanging from a conveyor bar on the ceiling, directly above a grinder. He activated the bar and began to throw bricks at the pigs. Thereby, he caused them to fall into the rotating blades, where they were liquefied. The liquid was then carried into a vat, where the key to the freezer room lay on a wooden board. As the vat filled with fluid, the key slowly came into Tapp's range until he could pick it up.

Tapp went back up the stairwell and entered the freezer. Only moments later, he was locked up in the room, along with several pig carcasses hanging from metallic carts. Over the loudspeakers, Jigsaw warned him to find a way out as fast as possible as otherwise, he would freeze to death. Then, the sprinklers on the ceiling were activated. Due to the low temperature, the water froze almost immediately. Tapp began to push and pull the carts back and forth to find a way out. Eventually, he successfully managed to do so and escaped the freezer undercooled but alive. (Saw: The Video Game)

The Theater

Tapp ultimately found the final bulb and returned to the theater, where he went back up the stairs to the spotlights. He turned on the green, blue, and red spotlights after inserting the bulbs, which revealed the digits 831. With these numbers, Tapp opened the door to the theater. Once inside, he went to the stage and behind the curtain, where he found Jeff in his trap. (Saw: The Video Game)

Jeff Ridenhour's Salvation

As he approached him, a TV turned on in front of them. Jigsaw's ventriloquist puppet appeared on-screen and once more confronted Jeff with his repeated attempts of suicide. Thereby, it also told him that Tapp was now the only one who could save him and gave the latter his instructions. Finally, several symbols briefly appeared on 16 TV screens in front of them before disappearing again.

When the tape ended and the TV turned off again, Tapp tried to find the corresponding symbols just as Jigsaw had told him. For every mistake, one of the metal spikes behind Jeff would rush forward and pierce his body. After too many errors, the final spike would impale his head, killing him in the process. Eventually, Tapp managed to accomplish his task, resulting in Jeff being released from the trap. He fell to his knees and was only able to stand up under great pain. As Jeff recognized Tapp, he was distraught to see him, and despite the latter's attempts to calm him down, he angrily yelled at him. When Tapp assured him that they could beat Jigsaw together, Jeff merely insulted him and left Tapp, stating that he was on his own now. (Saw: The Video Game)

Pighead's Death

Once again, Tapp continued his way alone and headed for the library. As he went to the entrance, he was suddenly surprised by Pighead, who tried to attack him but was held back by a fence and therefore disappeared. When he was alone again, Tapp found the next tape on a table before him. Jigsaw asked Tapp whether he saw him as a masked vigilante or rather an obsessed psychopath, stating that there was, in fact, no difference between them. Nonetheless, Tapp went on undaunted. Over the loudspeakers, Jigsaw told him that what he was looking for was located in the library. As Tapp searched the rooms, he watched a hooded figure in a room below him, who worked on some chemicals before disappearing.

Tapp continued his path and went down to the lower level. There, he found the next tape left by Jigsaw in a box. Throughout the game, Jigsaw had realized that his accomplice, Pighead, tried to sabotage Tapp's game in an attempt to surpass him. Jigsaw warned Tapp of his former ally by leaving the audiotape and told him that he held the only key to escape Whitehurst. Moments later, Tapp reached a yard, where he saw another prisoner trapped in a small area surrounded by a fence. Pighead, while waiting for Tapp, pushed a button and thereby energized the floor, killing the man behind the barrier. Afterward, he and Tapp engaged in a fight. However, as Pighead turned out to be a ruthless and capable opponent, Tapp was forced to keep him at a distance. Unable to defeat him by any other means, Tapp eventually lured Pighead into the fenced area and closed the door behind him. Afterward, he pushed the button and finally killed Pighead, who immediately collapsed due to the electrocution. Following his death, Tapp searched his body and found the key Jigsaw had told him about. (Saw: The Video Game)

The Library

With the key in his possession, Tapp entered the library, where another video recording of Jigsaw's puppet waited for him. The doll confronted him with Pighead's death, asking him if he saw himself as a murderer and how far he would go to catch him. Jigsaw also told him that he was waiting for him in the library, where his final test would take place.

Afterward, Tapp entered the atrium, where he found three doors. One had the word "Freedom" written on it, and the other was labeled with "Truth," while the last one was uninscribed. Tapp went through the latter, where he saw the hooded figure again, who stood on a pedestal above him. Several TVs turned on, showing the puppet, which introduced him to his final test. He had to choose whether to go through the door leading to the "Truth" or "Freedom." But first of all, he had to retrieve a final key. (Saw: The Video Game)

Final Test

Eager to finally put an end to this game, Tapp went on and faced his last obstacle. Within ten minutes, he had to find his path through a maze of ladders, stairs, and walkways while encountering numerous dangers such as enemies who attacked him as well as each other, electrified water, and dozens of nail bombs. However, Tapp made it through the area and returned to the atrium after retrieving the key. When he stood in front of two doors, Jigsaw gave Tapp his final ultimatum. The detective could either choose to let go of his obsession with Jigsaw in exchange for the freedom of all remaining victims still trapped at Whitehurst, including himself, or decide to uncover the truth about Jigsaw and condemn all the other prisoners. Eventually, Tapp decided to choose freedom and escaped from the asylum, thereby freeing the rest of the people trapped inside. (Saw: The Video Game)

Becoming a Hero

Throughout the following days, the press frequently reported the events at Whitehurst and declared Tapp a hero. After his escape, he described Zep Hindle to his colleagues, still believing him to be the killer. In the aftermath of his game, he learned about the fate of some people he had saved at Whitehurst. Jeff Ridenhour finally committed suicide by shooting himself in the head two days after his escape. Oswald McGillicutty was buried shortly afterward, and Tapp was the only one present during his funeral. However, he didn't find out about Melissa's fate and didn't try to find her out of respect, knowing that she didn't want to see him.

Following the traumatic events, Jennings Foster was on sick leave for a short time. Despite his anger during their last conversation at Whitehurst, Jennings was grateful for his salvation and eventually reconciled with Tapp. He occasionally visited him in his apartment to see how his former colleague and savior was doing. As Jennings saw what had become of Tapp due to his obsession with Jigsaw, he wrote a letter to him, in which he thanked him for his salvation from Whitehurst. Jennings promised him to find and kill Jigsaw for what he had done to them, stating that he already had a plan for how he wanted to do it. Eventually, he asked Tapp to burn the letter, as anyone could be Jigsaw. (Saw: The Video Game, Saw II: Flesh & Blood)

Death

Although the newspapers redeemed his reputation, Tapp continued to suffer from severe depression. Unable to let go of his feelings of guilt for Sing's death, he began to doubt whether he made the right choice at Whitehurst by allowing Jigsaw to escape. Furthermore, the traumatic events in the asylum and Michael's betrayal took a toll on him. In the end, Tapp couldn't overcome his obsession with Jigsaw and ultimately committed suicide in his apartment by shooting himself in the head. (Saw: The Video Game, Saw II: Flesh & Blood)

Personality

David Tapp was a hard-working detective, eager to solve every case he was confronted with and bring justice to both the victims and the offenders. He was also good friends with his partner, Steven Sing. However, his eagerness eventually turned into an obsession when Tapp started working on the Jigsaw case. When Sing was killed by one of Jigsaw's traps and Tapp was subsequently discharged from the police force, his mental state worsened to the point where he suffered an emotional breakdown. Obsessed with ending Jigsaw's games and driven by his feelings of guilt for Sing's demise, Tapp severely neglected himself for the sake of his investigation.

He was also very stubborn as he was convinced that Lawrence Gordon was the Jigsaw Killer, although the latter had an alibi for the time of the murders. Therefore, he started observing Gordon's house and meticulously wrote down everything he thought to be important in any way. Despite being a respected and experienced detective, Tapp was willing to break the service regulations and even the law if it served his investigation. This recklessness ultimately led to Sing's death.

The events at Whitehurst proved that he was willing to go to great lengths to arrest his sworn enemy. Throughout his game, he managed to overcome all obstacles Jigsaw put in his path, even if it required him to physically and mentally harm himself. Although he was mainly driven by his obsession and thirst for revenge, he occasionally showed genuine compassion for those he managed to save. As he went on and encountered the people he had harmed with his reckless behavior, Tapp realized his own mistakes, which eventually enabled him to let go of Jigsaw and save everyone else left at Whitehurst.

However, his greatest regret was his abandonment of his wife and son when Michael was still a child. Since then, their relationship never recovered and worsened to the point where Tapp couldn't even talk to Michael without feeling insecure. Yet, despite his past mistakes, Tapp genuinely loved his son. Therefore, Michael's betrayal hurt him all the more. All these strokes of fate caused him to develop a drinking habit and ultimately commit suicide.

Appearances and References

Advertisement