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This category contains a list of all traps appearing in Saw: The Video Game.

Tapp's Trial

TappRBTAwakening

The victim of this trap was Detective David Tapp. He woke up trapped inside the abandoned Whitehurst Insane Asylum. In order to escape, he had to find his way through the building and face a series of tests in order to overcome his obsession with catching John Kramer, the Jigsaw Killer. Throughout his trial, he would receive several tools, which could help him to finish his tasks.

The Reverse Beartrap

Tapp in his reverse bear trap

This is the first test of Detective David Tapp's trial. He was strapped to a chair in an abandoned bathroom with a mechanical contraption, a Reverse Beartrap, locked onto his head. The frontal part of the trap was hooked into his upper and his lower jaw which would permanently rip his face open if he couldn't remove the trap within 60 seconds. Several others at the asylum also wore this trap as well, constantly attacking Tapp in an attempt to get the key needed to remove the trap, which was inside of Tapp's body.

The Detox Chair

Trap IV

The second major part of David Tapp's trial, this trap takes place in the Whitehurst Insane Asylum. This trap consisted of three parts: a medical chair with two syringes positioned at the wrists that Amanda Young was strapped into, an empty chair with two syringes positioned at neck level, and a sorting machine. Once the game began, the two syringes injected Amanda with a deadly poison. Tapp then sits down on the chair next to her, causing the two syringes on the chair to thrust into his neck and inject him with a deadly poison, requiring a different antidote than Amanda's toxin. Tapp had to use the large machine in the center and sort each of the different colored antidotes into the right chair, the red vials going to Amanda and the blue ones going to Tapp. If he made too many mistakes, the administration of the wrong antidote would first increase the symptoms of the poison and eventually kill both of them.

The Shotgun Collar

TappCollar

The Shotgun Collar is a device placed onto David Tapp by Pighead. This contraption is a removable collar with five shotgun shells placed around it, all aimed at Tapp's head. Each of these shells had their own trigger which all had to be activated individually. The collar was attuned to some kind of signal. If this signal got lost or the subject moved out of range, the collar would be activated, causing it to blow off the victim's head. Several others at the asylum also wore this trap as well, constantly attacking Tapp in an attempt to get the key needed to remove the trap, which was inside of Tapp's body. However, if any of them got close to Tapp, both of their collars would activate. If Tapp stayed too close to them, his collar would detonate after a few seconds. However, the same would happen to the other victim if Tapp moved too far away. Therefore, one of them inevitably had to die.

The Pendulum Trap

PendulumVideoGame

The victim of this trap was Jennings Foster. It was the third major part of David Tapp's trial at the Whitehurst Insane Asylum. Jennings' arms and feet were strapped to a metal table with shackles and three panels containing gears of various sizes. Positioned to the right and the left of the table were two long metal columns. Mounted to their upper ends was a contraption, which held a large blade in the shape of a pendulum. Once the game began, the pendulum started to swing back and forth and would be lowered down in regular intervals and eventually split Jennings in two. His survival depended on Tapp, who had to connect them by putting more additional gears of varying sizes between them. If one series of gears was connected successfully, the pendulum, if lowered down already, would return to its original position, thereby granting Tapp more time to finish the task.

The Iron Maiden

Trap Fly

The victim of this trap was Melissa Sing. It was the fourth major part of David Tapp's trial at the Whitehurst Insane Asylum. Melissa stood on a pedestal and was held in place by two boot-like contraptions. In the center of the pedestal was a large winch. Attached to it were two elongated plates, one behind and one in front of Melissa. There were six circular saw blades mounted to each of the plates. To survive, she had to rely on the help of David Tapp. Positioned around the trap were three large glass boxes containing magnetic cubes. Tapp had to move these cubes to the correct circuit in order to short circuit the saws. Failing to avoid shorting out the batteries holding the plates with the saws in place would have resulted in both plates slamming shut on Melissa.

The Backbreaker

Backbreaker

The victim of this trap was Oswald McGillicutty. It was the fifth major part of David Tapp's trial at the Whitehurst Insane Asylum. The Backbreaker was a mechanical chair, which was mounted onto a pedestal in a prone position. Originally, the chair was designed as a medical restraint for aggressive patients with psychotic disorders. It consisted of several movable segments, which could be moved in different directions. In detail, there were segments for the fixation of Oswald's legs, back, and head as well as two restraints for his arms which were spread to both sides. Once the game began, the arm segments were slowly twisted backwards and thereby bent Oswald's arms until they broke. After that, the same would be done with the his back until the spine broke, resulting in Oswald's death. To survive, he had to rely on the help of a David Tapp. Within four minutes, Tapp had to reverse the electric motors of the trap by bypassing three circuit panels on the walls.

The Crematorium

VideoGameFurnace

The victim of this trap was Obi Tate. It was the sixth major part of David Tapp's trial at the Whitehurst Insane Asylum. The crematorium was a large, walkable oven used for the disposal of the bodies of deceased patients of the Whitehurst Insane Asylum. However, it was eventually turned into a deadly trap by Jigsaw. Obi Tate was trapped inside the oven, which was big enough for the person to stand and move around inside. Once the game began, the heat inside the furnace increased and would eventually burn Obi alive. To survive, he had to rely on the help of David Tapp. In order to save Obi from the oven, Tapp had to reroute the gas lines leading to the burners of the furnace.

The Impaler Trap

ImpalerTrap

The victim of this trap was Jeff Ridenhour. It was the seventh major part of David Tapp's trial at the Whitehurst Insane Asylum. Jeff was strapped to a metal platform in a standing position. Behind the platform was a machine with several long, thin, pointy metal spikes. To survive, he had to rely on the help of David Tapp. There were 16 monitors, each one with a different picture on screen. Tapp had to play a matching game and had to choose, which two pictures fitted together until all eight pairs were found. For every mistake, one of the metal spikes rushed through a tiny hole in the platform and pierced Jeff's body. It was pulled back again if Tapp found a correct pair of pictures. After five mistakes in a row, the final spike pierced Jeff's head, killing him in the process.

Tapp's Final Test

David Tapp suicide

The victim of this trap was Detective David Tapp. It was the eighth and final major part of his trial at the Whitehurst Insane Asylum. After facing his previous tests, Tapp found himself in front of two doors, one with the word "Freedom", the other one with the word "Truth" written on them. He could either choose to let go of his obsession with Jigsaw in exchange for the freedom of all remaining victims who were still trapped at Whitehurst, including himself, or he could decide to uncover the truth about Jigsaw and thereby condemn all the other prisoners.

Melissa's Test

TruthEnding

The victim of this trap was Melissa Sing. After having been saved from the Iron Maiden by David Tapp, she had to face another test on her own. An audio tape informed her that Jigsaw had also abducted her son, Franklin Sing. In order to save him, she had to follow Jigsaw's instructions and had to keep Tapp on track until 6:00 o'clock. Eager to see her son again, Melissa accepted her task and put several obstacles in Tapp's path. To prevent her from warning Tapp, her mouth was sewn shut.

The Death Mask

TappDeathMask2

The Death Mask was a mechanical contraption which worked similar to an iron maiden and was placed around the victim's neck. It consisted of two parts of a metal mask, the back and the front part. Both parts were angled down from the victim's head. The inside of both parts was spiked with numerous pointy nails. A timer was attached to one side of it. Usually the victim had 60 seconds to find the key, unlock the trap and remove it. If the victim failed to do so, the mask would close on the victim's head, resulting in the nails piercing the skull. Additionally a leather harness was attached to the victim's chest and secured with a padlock to hold the device in place. Several victims at the Whitehurst Insane Asylum wore such devices. Their only chance to survive was to obtain a key, which was hidden inside David Tapp's body.

The Head Box

HeadBox

The Head Box was a large metal box, which was locked onto its victim's head and was secured by a leather harness that the victim was forced to wear. While the box itself posed no visible threat, it prevented the victim from seeing anything around them, thereby forcing them to rely on their hearing entirely. Several victims at the Whitehurst Insane Asylum wore such devices. Their only chance to survive was to obtain a key, which was hidden inside David Tapp's body.

The Explosive Cube

BombCube

The explosive cube was a small, cubical glass box with an explosive inside it. It was attached to its victim's, who had to cling on the explosive it. If the person dropped it, the cube detonated in the process. Several victims at the Whitehurst Insane Asylum wore such devices. Their only chance to survive was to obtain a key, which was hidden inside David Tapp's body.

The Shotgun Door Trap

WhitehurstPrisonerDeath

This trap consisted of a single shotgun, which was attached to a wall above a door. A metal weight was connected to the trigger. Once the door was opened, the weight was lowered down and thereby pulled the trigger, causing the shotgun to fire a shot. As there was no way to deactivate these traps from the other side of the room, the victims who came across it had no other choice but to exercise extreme caution. Several of these traps were set up all around the abandoned Whitehurst Insane Asylum, posing a threat to every prisoner.

The Sliding Blade

OswaldTrapDeath

This trap consisted of two large blades, which were positioned to the right and the left of a door. They were connected to a tripwire, which was strung across the floor. When a victim stepped on the tripwire, the blades would rush towards each other and kill the person if they didn't manage to evade them. It was set up to secure a hallway of the Whitehurst Insane Asylum.


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